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Mortal Kombat 11 Version 1.17 Patch Notes

By Choysauce • March 10, 2020

WB Games has just dropped the patch notes for the latest version of Mortal Kombat 11.

Here are the full official notes for MK11 version 1.17:

General Gameplay Adjustments

  • Move list corrections
  • Improvements to AI logic
  • Fixed issues with some augments not granting correct bonuses
  • Increased the button input buffer when exiting a block hit reaction from 2 to 5 frames
  • Practice Mode > AI Options > Kustom > Block Attack options now have more defined options Fast, Delay, Late which will perform the Block Attack on the first frame, randomly delayed or on the last frame
  • Practice Mode > AI Options > Record now has a new Recording Slot to be used for Kustom Getup / Reversal
  • Practice Mode > AI Options > Kustom > Reversal Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation
  • Practice Mode > AI Options > Kustom > Getup Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation
  • Added several new Brutalities for players to discover
  • All Getup/Flawless Block Up+Front Kick attacks will no longer hit opponents from behind except for Kung Lao, Sonya, and Geras
  • Fixed an issue with several Krushing Blow Requirements sometimes not working correctly while the opponent is still in a hit reaction animation
  • Added new Nether Forge Recipes for players to discover

 

Character Specific Adjustments

Cassie Cage

  • Fixed a visual issue with holsters that could sometimes occur when performing Dual Wielding Amplified

 

Geras

  • Reduced the travel distance of Dash Forward and Dash Backward
  • Increased the recovery on miss of Sand Trap and Quick Sand by 4 frames

 

Jacqui Briggs

  • Directing Bionic Bounce Towards or Away costs one bar of defensive meter
  • The landing recovery frames of (Air) Shrapnel Blast, (Air) Grenade Launcher, and (Air) Prototype Rocket can no longer be circumvented when being 2in1 cancelled from a Jump Attack with specific timing

 

Jade

  • Wiggle Stick (Away + Back Punch) can now still be 2in1 cancelled if the first or second attack hits the opponent but the last attack misses
  • Blazing Nitro Kick Krushing Blow requirement no longer resets when it is missed

 

Jax Briggs

  • Gur-Knee (Towards+Back Kick) no longer has different hit advantage when hitting standing and ducking opponents
  • Ripped Amplified now recovers 4 frames faster on hit & 6 frames faster on miss and is now -8 on block (down from -4)

 

Johnny Cage

  • Rising Star can no longer be Amplified when it is Flawless Blocked
  • Rising Star Amplified now costs one bar of both offensive and defensive meter when Rising Star is blocked or misses

 

Kotal Kahn

  • Heavy Blade (Back Kick) now starts up 1 frame faster, can now be 2in1 cancelled, and has a different hit reaction
  • Yeyecame Disk now causes 5 more frames of blockstun and has more pushback when normal blocked
  • Fixed a visual issue with Totem visual effects persisting during some fatalities

 

Kitana

  • Fixed an issue with Dark Deception (Away + Front Punch, Back Kick, Back Punch) Krushing Blow not triggering if the third attack is a Kounter
  • Edenian Strike now has 1 more frame of hitpause
  • Fan Toss Amplify can now be delayed by up to 7 more frames
  • Reduced the combo damage scaling of Fan Lift & Fan-Nado and its reaction no longer allows the opponent to Breakaway
  • Royal Protection buff no longer gets removed after using certain attacks
  • Royal Protection buff now grants a stacking damage buff (up to 50%) for each successful projectile parry that lasts 10 seconds and the timer is reset with each successful parry
  • Edenian Twist Krushing Blow requirement “Triggers if FATAL BLOW is on cooldown” no longer will be possible after DEADLY GAME (Fatal Blow) has successfully hit
  • Edenian Twist Krushing Blow now has an alternate requirement of “Triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack”

 

Kung Lao

  • The reaction to Vortex no longer allows the opponent to Breakaway
  • Fixed a rare issue with Omega Hat not working correctly if side switch occurs after performing Orbiting Hat

 

Noob Saibot

  • Shadow Slide Amplified has a slightly increased hit region when opponent is in a combo
  • Fixed issue with camera when (Air) Tele-Slam hits a cornered opponent

 

Shao Kahn

  • Wrath Hammer has replaced Reverse Wrath Hammer when Shao Kahn is summoned with the Helm of Kahn Konsumable
  • Wrath Hammer Krushing Blow requirement is now “Triggers if Hammer Throw hits TWICE in a row”

 

Skarlet

  • Scythe Slam (Away+Back Punch) deals 20 more damage

 

 

Sonya

  • Energy Discharge (Up+Front Kick) Getup/Flawless Block now starts up in 11 frames (was 13) and no longer has 2 frames of vulnerability before its active frames

 

Sub-Zero

  • Correct audio now plays during Intros when using the Dimitri Vegas Skins against an opponent using Joker

 

Shang Tsung

  • Fixed a rare issue that could cause Lift Amplified to miss the opponent while in the Lift hit reaction

 

Terminator

  • Fixed an issue preventing several lines of in-game dialogue from being used when playing as Terminator

 

Sindel

  • Come Forward (Front Punch, Front Punch, Back Punch) no longer hits opponents from behind outside of combos

 

Joker

  • KAPOW Krushing Blow is now +5 on hit (up from -25)
  • Toward Throw Krushing Blow requirement “Triggers if FATAL BLOW is on cooldown” will no longer occur after SMILE (Fatal Blow) has successfully hit

Source: WB Games

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