Samurai Shodown Version 1.70 Patch Notes

By on March 25, 2020

Version 1.70 of Samurai Shodown will be coming on April 1st, 2020.

The patch comes with DLC character, Sogetsu, as mentioned earlier, character balance changes, and some more features to the game.

Check out all of the official notes here below:

Features

-A new DLC character (SOGETSU KAZAMA) was added.
-Added a button preview function.
-Balances to battle have been made.
-Fixed other minor issues and features.

 

Character Adjustments

  • Rage Gauge
    • Now a max Rage Gauge depletes according to the amount of time left on the clock.
  • Rage Explosion
    • Now able to activate Rage Explosion while guarding.
  • Backdash
    • Removed invincibility on startup.
  • *Note
    • With = with weapon in hand
    • Without = no weapon in hand

Haohmaru

  • Advancing Medium Slash – With
    • Reduced knockback distance on both hit and guard.
  • Earthquake Slice – With
    • Reduced recovery after attack.
  • Earthquake Slice (Light) – With
    • Now does not travel over a crouching opponent.

 

Nakoruru

  • Defense
    • Increased defense.
  • Crouching Medium Slash – With
    • Reduced recovery on hit.
  • Crouching Heavy Slash – With
    • Removed hurtbox the moment she raises her arm
  • Advancing Heavy Slash – With
    • All recovery frames have been reduced.
    • Reduced recovery on guard.
  • Annu Mutsube (Light, Medium, Heavy, MAX Rage) – With
    • Reduced recovery on guard.
  • Cling to Mamahaha (movement speed)
    • Movement speed has been increased.
  • Mamahaha Attack (Light Slash) – With
    • Now cancelable for longer.
    • Reduced recovery on both hit and guard.
  • Mamahaha Attack (Medium Slash) – With
    • Now cancelable for longer.
    • Reduced recovery on both hit and guard.
  • Mamahaha Attack (Heavy Slash) – With
    • Now cancelable for longer.
    • Reduced recovery on both hit and guard.
  • Kamuyhum Kesupuafter Clinging to Mamahaha – With / Without
    • Reduced recovery frames on landing.
  • Drop from Mamahaha – With / Without
    • Reduced recovery frames on landing.
  • Rera Kishima Tek – With / Without
    • Increased damage.

 

Hattori Hanzo

  • Defense
    • Increased defense.
  • Deep Hit
    • Raised the height where deep hits are possible.
  • Far Medium Slash – With
    • Attack now comes out faster.
    • Extended the hitbox downwards.
  • Close Heavy Slash – With
    • Extended the hitbox forward.
  • Far Heavy Slash – With
    • Attack now comes out faster.
  • Crouching Medium Slash – With
    • Extended the hitbox forward.
    • Extended the hurtbox forward.
  • Jumping Kick – With / Without
    • Can now cross-up opponents.
  • Advancing Light Slash – With
    • Now cancelable.
  • Advancing Medium Slash – With
    • Attack now comes out faster.
  • Advancing Heavy Slash – With
    • Reduced recovery on guard.
  • Advancing Kick – With / Without
    • Increased active hitbox frames.
    • Increased active hurtbox frames.
  • Surprise Attack – With
    • No longer knocks down grounded opponents.
    • Attack now comes out faster.
  • Surprise Attack – Without
    • Extended the hitbox forward.
    • Reduced recovery on guard.
  • Ninja Exploding Dragon Blast (MAX Rage) – With / Without
    • Projectile now not reflectable.
  • Ninja Mon Dance (Light, Heavy) – With / Without
    • Now cancelable through aerial command grab.
    • Light: Pressing left before appearing now flips movement direction on arrival.
    • Heavy: Pressing right before appearing now flips movement direction on arrival.
  • Whistling Shrike Drop – With / Without
    • Attack now only comes out when pressing Heavy Slash while advancing.(Light and Medium Slash are Ninja Shrike Dash)
  • True Whistling Shrike Drop -Ruin Embers- – With
    • Increased damage.

 

Galford

  • Defense
    • Increased defense.
  • Deep Hit
    • Raised the height where deep hits are possible.
  • Close Light Slash – With
    • Extended the hitbox forward and downwards.
  • Far Light Slash – With
    • Extended the hitbox forwards.
  • Close Medium Slash – With
    • Reduced knockback distance on hit.
  • Far Medium Slash – With
    • Extended the hitbox downwards.
  • Crouching Medium Slash – With
    • Reduced knockback distance on hit.
  • (Holding Forward) Kick – With / Without
    • Now cancelable.
  • Crouching (Holding Forward) Kick – With / Without
    • Reduced recovery on guard.
  • Advancing Light Slash – With
    • Now cancelable.
  • Advancing Heavy Slash – With
    • Attack now comes out faster.
  • Advancing Kick – With / Without
    • Increased active hitbox frames.
    • Increased active hurtbox frames.
  • Surprise Attack – With / Without
    • Reduced recovery on hit.
    • Increased active hitbox frames.
  • Overhead Crash – With / Without
    • Altered so that pressing left or right will change Poppy’s path the moment she’sin the air.
  • Justice Impulse X – With
    • Increased damage.

 

Ukyo Tachibana

  • Defense
    • Increased defense.
  • Advancing Medium Slash – With
    • Reduced all recovery frames.
  • (Holding Forward) Kick – With / Without
    • Reduced movement distance.
    • No longer knocks down on hit.
    • Reduced recovery on guard.
  • Crouching (Holding Forward) Kick – With / Without
    • Increased all recovery frames.
    • Increased recovery frames on guard.
  • Advancing Kick – With / Without
    • Reduced movement distance.
    • Increased all recovery frames.
    • Increased recovery frames on guard.
    • Reduced knockback distance on guard.
  • Surprise Attack – With
    • Reduced recovery on hit.
  • Concealed Sabre Swallow Swipe – With
    • Reduced distance traveled when guarded against when this attack is inputfrom a backdash.
  • Concealed Sabre Snowfall Slash – With
    • Reduced knockback distance on both hit and guard.
  • 6 Swallow Flash – With
    • Now invincible to projectiles before jumping.
    • Movement speed has been increased.

 

Senryo Kyoshiro

  • Defense
    • Increased defense.
  • Far Light Slash – With
    • All recovery frames have been reduced.
  • Close Heavy Slash – With
    • Extended the hitbox forward.
  • Far Heavy Slash – With
    • Attack now comes out faster.
    • Extended the hitbox forward.
    • Swapped the damage output between the first and second attacks.
  • Crouching Heavy Slash – With
    • Attack now comes out faster.
    • Extended the hitbox forward and upwards.
  • Standing Kick – With / Without
    • Reduced recovery on hit.
    • Reduced recovery on guard.
  • Crouching (Holding Forward) Kick – With / Without
    • All recovery frames have been reduced.
    • Reduced recovery on guard.
  • Advancing Medium Slash – With
    • All recovery frames have been reduced.
  • Surprise Attack – With
    • Extended the hitbox downwards.
  • Twisting Heavens (Medium) – With
    • Now invincible to aerial attacks on attack startup.
  • Lion’s Tail Blast (Light, Medium) – With
    • Reduced recovery on guard.
  • Ragion Lion’s Tail Blast – With
    • Reduced recovery on guard.
  • Toad Plague – With / Without
    • All recovery frames have been reduced.
  • Flesh and Blood Fandango – With
    • Increased knockdown time.

 

Jubei Yagyu

  • Crouching Medium Slash – With
    • Extended the hitbox downwards.
    • Extended the hurtbox of the arm downwards.
  • Crouching Heavy Slash – With
    • Shrank lower hurtbox side.
  • Jumping Heavy Slash – With
    • Attack now comes out faster.
  • Surprise Attack – With
    • No longer blows back grounded opponents.
    • Now slams opponents into the ground when hit in air.
    • Extended lower hurtbox.
  • Sabre Thrash(Light, Medium, Heavy) – With
    • Reduced knockback distance on guard.
  • Moonbeam Slicer (Light, Medium) – With
    • Reduced projectile speed.
  • Tsunami Sabre(Light, Medium, Heavy, MAX Rage) – With
    • Removed invincibility on startup.
    • Now hits multiple times in air.

 

Tam Tam

  • Far Heavy Slash – With
    • Extended the hitbox downwards for second hit.
  • Surprise Attack – With / Without
    • Reduced recovery on both guard and hit.
  • Ahaooh Gaboora(Medium, Heavy, MAX Rage) – With / Without
    • Reduced the time before jumping in the air.
  • Gaboora Gaboora – With / Without
    • Attack now comes out faster.
  • Pagoona Dios (Light) – With / Without
    • Attack now comes out faster.
    • Increased movement speed.
  • Magnus Dios Zahl – With
    • Altered so pressing left or right when jumping will change the distance traveled.

 

Charlotte

  • Defense
    • Decreased defense.
  • Far Medium Slash – With
    • Increased damage.
  • Far Heavy Slash – With
    • Increased damage.
  • Crouching Far Medium Slash – With
    • Increased all recovery frames.
    • Extended hurtbox duration after attack.
  • Crouching (Holding Forward) Kick – With / Without
    • No longer knocks down grounded opponents.
  • Advancing Medium Slash – With
    • Increased damage.
  • Advancing Kick – Without
    • Now guardable as an overhead instead of high.
  • Surprise Attack – With
    • No longer knocks down grounded opponents.
  • Bayonet Lunge(Light, Medium, Heavy) – With
    • Increased blockstun on guard.
  • Lance De Lion – With / Without
    • Reduced recovery on guard.

 

Kibagami Genjuro

  • Surprise Attack – With
    • No longer knocks down grounded opponents.
  • Zen Blade – With
    • Increased damage.
  • Lightning Wings (Heavy) – With
    • Attack now comes out faster.
  • Slash of a Hundred Demons(Light, Medium, Heavy) – With
    • Increased active hitbox frames.
    • Extended the hitbox downwards.

 

Earthquake

  • Close Medium Slash – With
    • Reduced damage.
    • Now cancelable.
  • Crouching Light Slash – With
    • Attack now comes out faster.
  • (Holding Forward) Kick – With / Without
    • Increased damage.
    • Extended hitbox upwards.
  • Fat Breath (Light, Medium, Heavy) – With / Without
    • Extended the hitbox forward.
    • Reduced knockback distance on guard.
  • Fat Replica Attack – With / Without
    • Decreased time between disappearing and falling.
    • Reduced recovery on both hit and guard.

 

Shiki

  • (Holding Forward) Kick – With / Without
    • Shrank lower hurtbox side on attack release.
  • Lotus Dance of Sublimation(Light, Medium) – With
    • Hastened the time to jump.
    • Attack now comes out faster.
  • Lotus Dance of Sublimation(Heavy) – With
    • Attack now comes out faster.

 

Tokugawa Yoshitoria

  • Close Heavy Slash – With
    • Extended the hitbox forward for second and third attack.
  • Advancing Heavy Slash – With
    • Reduced recovery on guard.
  • Pink Blossoms (Medium) – With
    • Attack now comes out faster.
    • Reduced recovery on guard.
    • Increased active hitbox frames.
  • Pink Blossoms (MAX Rage) – With
    • Altered input from ↓↘→+HS to ↓↘→+LS.

 

Kurama Yashamaru

  • Close Heavy Slash – With
    • Extended hitbox upwards.
    • Shrank lower hurtbox side.
  • Crouching Far Medium Slash – With
    • Now cancelable.
  • Advancing Heavy Slash – With
    • Added an upwards hitbox that extends out from the tip of the attack.
  • Azure Gale (Light) – With
    • Shortened timing window for attack to trigger.
  • Azure Gale (Light, MAX Rage) – With
    • Shortened timing window for attack to trigger.
  • Azure Gale (In air)(Light, MAX Rage) – With
    • Now invincible to aerial attacks.
  • Azure Gale (In air)(Medium, MAX Rage) – With
    • Now invincible to aerial attacks.
  • Wintry Gust – With
    • Can now cancel out by double jumping if attack does not hit.
    • *Note, attack not cancelable after double jumping first.

 

Darli Dagger

  • Far Heavy Slash – With
    • Shrank lower hurtbox side.
  • Crouching Kick – With / Without
    • Shrank lower hurtbox side.
  • Advancing Kick – With / Without
    • Increased damage.
    • Increased knockback distance on guard.
  • Serpentine Breaker (Lv.1) – With
    • Reduced recovery on guard.

 

Wu-Ruixiang

  • Defense
    • Increased defense.
  • Crouching Close Medium Slash – With
    • Attack now comes out faster.
  • Crouching Far Medium Slash – With
    • Now cancelable.
    • Increased knockback duration on hit.
  • Advancing Kick – With / Without
    • Reduced recovery on guard.
  • Surprise Attack – With
    • Increased active hitbox frames.
  • Surprise Attack – Without
    • Increased active hitbox frames.
  • Azure Dragon Thunderstrike(Medium) – With
    • No longer blows back grounded opponents.
    • Reduced recovery on guard.
  • Vermilion Bird Blaze(Light, Medium, Heavy, MAX Rage) – With
    • Reduced recovery on guard.

 

Rimururu

  • Defense
    • Increased defense.
  • Close Light Slash – With
    • Now cancelable.
  • Far Light Slash – With
    • Now cancelable.
  • Advancing Medium Slash – With
    • Reduced recovery on guard.
  • Standing Kick – With / Without
    • Reduced recovery on both hit and guard.
    • Reduced knockback distance on both hit and guard.
  • Konril Nonril(Light, Medium, Heavy, MAX Rage) – With / Without
    • Attack now comes out faster.
  • Upun Orb (Light, Medium, Heavy) – With / Without
    • Increased damage.
    • Increased chip damage.
    • Reduced knockback distance.
    • Reduced recovery on guard.
  • Rupu Tum (Light) – With
    • Attack now comes out faster.
    • Now invincible to aerial attacks.
  • Rupu Kamui Emyu • Tu Tu – With
    • Attack now comes out faster.
    • Hitbox no longer appears after receiving damage before attack startup.
  • Poro Konru Tursere – With
    • Extended hitbox upwards and forwards.
    • Increased damage.

 

Shizumaru Hisame

  • Close Medium Slash – With
    • Reduced damage.
  • Advancing Medium Slash – With
    • Reduced damage.
  • Advancing Heavy Slash – With
    • Extended hitbox upwards.
    • Increased active hit frames.
  • Surprise Attack – With
    • No longer knocks down grounded opponents.
  • Rains of Time – With
    • Reduced recovery frames on landing.
    • Reduced recovery on both hit and guard.
  • Crazy Downpour – With
    • Reduced distance traveled during recoil when this attack is guarded.
    • Increased recovery on whiff.
    • Decreased time for umbrella to return.
  • Dreadful Drizzle – With
    • Extended lower hurtbox.
    • Now unable to perform attack past a certain height.
  • Demon Memory: Heaven’s Tears – With
    • Increased all recovery frames.

 

Kubikiri Basara

  • Defense
    • Increased defense.
  • Close Heavy Slash – With
    • Extended the hitbox forward.
  • Crouching Far Medium Slash – With
    • Shrank lower hurtbox side.
  • (Holding Forward) Kick – With / Without
    • No longer knocks down grounded opponents.
    • Attack now comes out faster.
  • Soul of the Beast – With
    • Pursuit attack now possible for a moment if hit in air.
  • Shadow Exit(Light, Medium, Heavy, MAX Rage) – With
    • Altered so the second hit onwards miss less often.
  • Shadow Dance Dream Pull – With
    • Now invincible to projectiles when rushing forward.

 

Wanfu

  • Surprise Attack – With
    • No longer knocks down grounded opponents.
  • Weapon Pickup – Without
    • All recovery frames have been reduced.

 

Source: Official Samurai Shodown Notes



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