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Samurai Shodown Version 1.11 Update Patch Notes

See who got the nerf hammer and who got some needed buffs

By Choysauce • August 14, 2019

SNK has released a new patch with a ton of changes for Samurai Shodown.

There were a few universal gameplay changes that encourage more footsie type gameplay and further rewarding players appropriately for correct reads. The most notable changes are the increased walk speed, dodge buff, and where weapons land (when flipped) is not random anymore.

SNK also made some great quality of life changes for the online lobbies. You won’t have to keep reseating yourself to watch while you’re in a lobby and immediate rematch is available for 1v1 (YES!).

There were a ton of balance changes to the characters that may flip everyones tier lists around.

Some are feeling the pain of Genjuro receiving nerfs.

And some are praising SNK for giving Shiki and Kyoshiro a bit more in this patch.

You can read the official notes here and below.

Quality of Life Changes

  • Balances to character interactions during battle have been made.
  • Players are now returned to their previous mode after exiting a Ranked Match.
  • Features in Casual Match lobbies have been changed. 
  • Changed so the battle begins when both players press OK when in their respective seats. (Single Match only) 
  • Altered so that players are not automatically ejected from their seats after a match ends. (Single Match only) 
  • Can now select between “Watch while waiting” and “Watch only” when in the spectator seats. (Single Match only) 
  • The option to rematch will be enabled if there are no other players waiting. (Single Match only) 
  • Character intros and win poses are now skippable. (Win poses can also now be skipped even in offline matches.) 
  • For players making the lobby, you can now choose the stage right from the lobby menu screen.
  • Fixed other minor issues and features.

Universal Gameplay Changes

  • Advancing Attacks
    • Resolved an issue where players couldn’t perform a Surprise Attack or Dodge immediately after an Advancing Attack.
  • Dodging 
    • Reduced recovery frames.
  • Countering 
    • Increased recovery frames.Can now be punished as a counter-hit.
  • Rage Explosion 
    • Extended the hitbox upwards.
  • Guard Break 
    • Adjusted so all characters travel nearly the same distance when hit. Changed the hurtbox to be the same as during knockback after taking damage.
  • Being Countered 
    • Changed the hurtbox to be the same as during knockback after taking damage.
  • Being Countered (Heavy) 
    • Altered the distance the weapon flies.
  • On Block 
    • Changed the hurtbox to be the same as during knockback after taking damage.
  • Command Inputs 
    • Adjusted the input command timings for →↓↘ and ←↓↙.
  • Weapon Flipping Technique 
    • Altered the direction the weapon flies.
  • Lightning Blade 
    • All characters now travel the same length from start to finish during their Lightning Blade attack.

Haohmaru

  • Advance, Retreat
    • Move speed has been increased.
  • Advancing Light Slash 
    • Increased recovery frames.
  • Advancing Kick 
    • Character behavior after this attack has been changed from “crouching” to”standing”.
  • Cyclone Slash (Light, Medium, Heavy) 
    • Reduced opponent hit stun on block.
  • Crescent Moon Slash (Light) 
    • Removed invulnerability on startup. 
    • Reduced frames where pursuit attacks were possible.
  • Crescent Moon Slash (Medium) 
    • Removed invulnerability on startup. 
    • Now invulnerable to in-air attacks on startup. 
    • Reduced window where pursuit attacks were possible.
  • Crescent Moon Slash (Heavy, During Max Rage) 
    • Reduced window where pursuit attacks were possible.
  • Renting Tremor Slash (Light)
    • Removed invulnerability on startup.
    • Reduced window where pursuit attacks were possible.
  • Renting Tremor Slash (Medium)
    • Removed invulnerability on startup.
    • Now invulnerable to in-air attacks on startup.
    • Reduced window where pursuit attacks were possible.
  • Renting Tremor Slash (Heavy)
    • Reduced window where pursuit attacks were possible
  • Renting Tremor Slash (During Rage)
    • Reduced window where pursuit attacks were possible.
  • Earthquake Slice (Light, Medium, Heavy)
    • Increased opponent’s knockback duration when blocked.
  • Flame of the Conqueror
    • Made attack startup slower.

Nakoruru

  • Time in Max Rage
    • Time has been extended.
  • Advance, Retreat, Dashing
    • Move speed has been increased.
  • Standing Far Light Slash
    • Made attack startup faster.
    • Increased recovery frames.
  • Standing Close Heavy Slash
    • Increased damage.
  • Crouching Medium Slash
    • Made attack startup slower.
    • Decreased damage.
    • Now counts as a low attack.
    • Now cannot be countered.
  • Crouching Heavy Slash
    • Increased active hitbox frames.
    • Expanded the hitbox upwards.
  • Jumping Medium, Heavy Slash
    • Increased active hitbox frames.
  • Advancing Light Slash
    • Changed so that weapon does not fly off when countered.
    • Reduced recovery frames on block.
  • Advancing Heavy Slash
    • Character behavior after this attack has been changed from “crouching” to”standing”.
  • Advancing Kick
    • Character behavior after this attack has been changed from “crouching” to”standing”.
    • Increased recovery frames.
  • Rera Kishima Tek
    • Expanded grab hitbox.
  • Annu Mutsube(Light, Medium, Heavy,During Max Rage)
    • Reduced recovery frames on hit/block.(Recovery frames on whiff have not been changed)
  • Rera Mutsube(Light, Medium,Heavy, During Max Rage)
    • Increased damage.
  • Kamui Rimuse(Light, Medium, Heavy)
    • Increased opponent knockback duration on hit.
  • Kamui Rimuse Reflect
    • Now advances forward.
  • Kamuyhum Kesupu
    • Now activates with diagonal down inputs.
  • Getting off Mamahaha
    • Reduced recovery frames upon landing.
    • Expanded hurtbox upwards upon landing.
  • Kamuyhum Kesupu whilehanging onto Mamahaha
    • Expanded hurtbox upwards upon landing.
    • Increased opponent’s knockback duration when blocked.
    • Added counter window immediately after landing.
  • Kamui Mutsube plus (During Max Rage)
    • Increased damage.
  • Elelyu Kamui Rimuse, Ar Retar Kamuyhum Makiri
    • Reduced positional restrictions with Mamahaha when this command is entered.

Hanzo

  • Advance, Retreat
    • Move speed has been increased.
  • Standing Close Heavy Slash
    • Increased damage on first hit.
    • Decreased damage on second hit.
    • Expanded hitbox forward.
    • Decreased opponent knockback distance on first attack.
  • Standing Far Heavy Slash
    • Increased damage on first hit.
    • Decreased damage on second hit
  • Standing Kick
    • Shortened the top of the hurtbox
  • Crouching (Holding Forward) Kick
    • Reduced recovery frames.
  • Advancing Light Slash
    • Changed so that weapon does not fly off when countered.
    • Reduced recovery frames on block.
  • Advancing Medium Slash
    • Character behavior after this attack has been changed from “crouching” to”standing”.
  • Advancing Kick
    • Increased active hitbox frames.Reduced recovery frames.
    • Character behavior after this attack has been changed from “crouching” to”standing”.
  • Rolling Aerial Attack
    • Expanded grab hitbox.
  • Ninja Shrike Dash(Light, Medium, Heavy)
    • Increased damage.
  • Whistling Shrike Drop
    • Increased damage.
  • Falling Ninja Cicada Larva
    • Hastened time till invulnerable.
  • Gashing Ninja Cicada Larva
    • Hastened time till invulnerable.
  • Ninja Silencer
    • Hastened time till invulnerable.
  • Ninja Mon Dance
    • Hastened time till invulnerable.
    • Reduced time between disappearing and reappearing.
  • Ninja Windsplitter
    • Increased opponent’s knockback duration on block/hit.
    • Reduced recovery frames upon landing.
    • Added a counter window during recovery upon landing.
  • Self-Sacrifice Stratagem of Buddha
    • Delayed the window to cancel during knockback.
  • Demonic Self-Sacrifice Stratagem
    • Delayed the window to cancel during knockback.
  • Sealed Scroll: Shadow Particle
    • Expanded the hitbox horizontally immediately after attacking.

Galford

  • Rage Gauge
    • Decreased amount gained on hit.
  • Advance
    • Move speed has been increased.
  • Retreat, Advancing
    • Moving speed has been decreased.
  • Advancing Light Slash
    • Changed so that weapon does not fly off when countered.
    • Reduced recovery frames on block.
  • Advancing Medium Slash
    • Character behavior after this attack has been changed from “crouching” to”standing”.
  • Advancing Kick
    • Character behavior after this attack has been changed from “crouching” to”standing”.
    • Increased active hitbox frames.
  • Surprise Attack
    • Increased opponent knockback duration on hit.
  • Stardust Drop
    • Expanded grab hitbox.
  • Plasma Blade
    • Shrank the upper and backside portions of the hitbox.
  • Replica Attack (Head)
    • Increased time between activation and fallingShrank the lower portion of the hitbox.
    • Increased recovery frames upon landing.
  • Replica Attack (Head – no weapon)
    • Increased time between activation and falling.
    • Increased recovery frames upon landing.
  • Replica Attack (Rear)
    • Increased time between activation and falling.
    • Shrank the lower portion of the hitbox.
    • Increased recovery frames upon landing.
  • Replica Attack (Rear – no weapon)
    • Increased time between activation and falling.
    • Increased recovery frames upon landing.
  • Imitate Replica (Head)
    • Delayed the window to cancel during knockback.
  • Imitate Replica (Rear)
    • Delayed the window to cancel during knockback.
  • Mega Plasma Factor
    • Made attack startup slower.

Ukyo

  • Advance, Retreat
    • Move speed has been increased.
  • Standing Far Medium Slash
    • Opponent knockback distance shortened on hit.
  • Standing Heavy Slash
    • Reduced recovery frames.
    • Increased damage on first hit. Decreased damage on second hit.
  • Crouching Close Heavy Slash
    • Increased damage on first hit. Decreased damage on second hit.
  • Advancing Light Slash
    • Changed so that weapon does not fly off when countered.
    • Reduced recovery frames on block.
  • Advancing Heavy Slash
    • Character behavior after this attack has been changed from “crouching” to “standing”.
    • Instead of being knocked back, the opponent is now thrown back.
  • Concealed Sabre SwallowSwipe (During Max Rage)
    • Made attack startup faster.
  • 6 Swallow Flash
    • Now invulnerable to projectiles on startup.
    • Expanded the height of the hitbox.
    • Changed the way opponents react on hit.

Kyoshiro

  • Advance, Retreat
    • Move speed has been increased.
  • Standing Close Medium Slash
    • Now cancellable.
  • Standing Far Medium Slash
    • Made attack startup faster.
  • Crouching Far Medium Slash
    • Made attack startup faster.
  • Crouching Heavy Slash
    • Expanded hitbox downwards.
  • Advancing Medium Slash
    • Changed so he doesn’t leap over crouching opponents.
    • Expanded hitbox downwards.
  • Advancing Kick
    • Now moves farther forward.
    • Reduced recovery frames.
  • Jumping Light Slash
    • Increased active hitbox frames.
    • Increased hurtbox active frames.
  • Jumping Fist Attack
    • Increased active hitbox frames.
    • Increased hurtbox active frames.
  • Dance of Fire (Light, Medium, Heavy)
    • No longer hits from behind.
    • Increased opponent’s knockback duration when blocked.
  • Toad Plague
    • Resolved an issue where any hit Kyoshiro received from behind
    • While on the toad wasn’t being counted as “in-air”.
    • Now does not hit in-air opponents.
    • No longer hits from behind.
    • Reduced active hitbox frames.
    • Increased damage.
    • Now unblockable.
  • Twisting Heavens (Light)
    • Expanded the opening hitbox downwards.
    • Made attack startup faster.
  • Twisting Heavens (Medium)
    • Expanded the opening hitbox downwards.
  • Twisting Heavens (Heavy)
    • Now invulnerable on startup.
    • Expanded the opening hitbox downwards.
  • Lion’s Tail Blast (Light)
    • Removed feet hitbox on startup.
    • Now invulnerable to throws and low hits.
    • Increased opponent’s knockback duration when blocked.
    • Reduced recovery frames.
    • Expanded the collision box downwards.
    • Now does not hit from behind.
  • Lion’s Tail Blast (Medium)
    • Removed feet hitbox on startup.
    • Now invulnerable to throws and low hits.
    • Increased opponent’s knockback duration when blocked.
    • Reduced recovery frames.
  • Ragion Lion’s Tail Blast
    • Removed feet hitbox on startup.
    • Now invulnerable to throws and low hits.
    • Reduced recovery frames.
    • Now does not hit from behind.
    • Increased chip damage.
  • Ragion Lion’s Tail Blast (During Max Rage)
    • Removed feet hitbox on startup.
    • Now invulnerable to throws and low hits.
    • Reduced recovery frames.
    • Now does not hit from behind.
    • Increased chip damage.
  • Smoldering Blood Pounce
    • Now activates with diagonal down inputs.
    • Increased damage.

Jubei

  • Advance, Retreat
    • Move speed has been increased.
  • Advancing Light Slash
    • Changed so that weapon does not fly off when countered.
    • Reduced recovery frames on block.
  • Sabre Thrash (Light, Medium, Heavy)
    • Increased damage.
    • Increased chip damage.
    • Reduced knockback distance on block.
  • Moonbeam Slicer
    • Made attack startup slower.

Tam Tam

  • Advance
    • Move speed has been increased.
  • Step Forward
    • Moving speed has been decreased.
  • Crouching Medium Slash
    • Increased active hitbox frames.
  • Crouching Heavy Slash
    • Expanded hurtbox downwards.
  • Surprise Attack
    • Expanded hitbox forward.
    • Reduced active hitbox frames.
    • Increased opponent’s knockback duration on hit or block.
  • Paguna Paguna (Light, Medium, Heavy)
    • Now does not hit from behind.
    • Shrank the upper portion of the hitbox.
    • Expanded hurtbox forward and upwards.

Charlotte

  • Advance, Retreat
    • Move speed has been increased.
  • Standing Close Heavy Slash
    • Increased damage of first hit. Decreased damage of second hit.
  • Standing Far Heavy Slash
    • Increased damage.
  • Standing Kick
    • Increased recovery frames.
  • Advancing Light Slash
    • Expanded hitbox forward.
  • Advancing Fist Attack
    • Expanded hitbox forward.
  • Power Gradation (Light)
    • Expanded hitbox downwards when rising.
    • Removed throw invulnerability on start up.
    • Increased recovery frames upon landing.
  • Power Gradation (Medium)
    • Expanded hitbox downwards when rising.
    • Made attack startup faster.
    • Removed invulnerability on startup.
    • Now invulnerable to in-air attacks during start up.
    • Increased recovery frames upon landing.
  • Power Gradation (Heavy)
    • Expanded hitbox downwards when rising.
    • Increased invulnerability frames on start up.
    • Increased recovery frames upon landing.
  • Splash Fount (Light, Medium, Heavy)
    • Reduced recovery frames.
    • Increased damage.
    • Increased chip damage.
    • Increased opponent’s knockback duration when last hit is blocked.
  • Bayonet Lunge (Light, Medium, Heavy)
    • Shrank the backside hitbox during active attack frames.
  • La Danse De La Rose
    • Expanded the hitbox downwards.

Genjuro

  • Rage Gauge
    • Decreased amount gained on hit.
  • Time in Max Rage
    • Time has been reduced.
  • Advance
    • Move speed has been increased.
  • Retreat
    • Move speed has been increased.
  • Standing Kick
    • Made attack startup slower.
    • The second hit is now high and not overhead.
  • Crouching Far Medium Slash
    • Shrank the front part of the hitbox.
    • Shrank the first part of the hurtbox.
    • Increased recovery frames.
    • Made attack startup slower.
  • Advancing Light Slash
    • Changed so that weapon does not fly off when countered.
    • Reduced recovery frames on block.
  • Advancing Medium Slash
    • The first attack is now uncounterable.
  • Advancing Kick
    • Character behavior after this attack.
    • Has been changed from “crouching” to”standing”.
  • Lightning Wings (Light)
    • Removed invulnerability on startup.
    • Shrank the front part of the hitbox.
    • Expanded hurtbox forward and upwards during active attack frames.
    • Increased recovery frames upon landing.
  • Lightning Wings (Medium)
    • Removed throw and upper-body invulnerability on startup.
    • Now invulnerable to in-air attacks on startup.
    • Shrank the front part of the hitbox when rising.
    • Expanded hurtbox forward and upwards during active hit frames.
    • Increased recovery frames upon landing.
  • Lightning Wings (Heavy)
    • Expanded hurtbox forward and upwards during active hit frames.
    • Increased recovery frames upon landing.
  • Lightning Wings (During Max Rage)
    • Increased recovery frames upon landing.
  • Cherry Blossom Slice(Light, Medium, Heavy)
    • Increased recovery frames.
    • Can no longer pursuit attack after hit in the air.
  • Zen Blade
    • Shrank the Command Grab hitbox.
    • Made attack startup slower.
    • Increased recovery frames.
  • Reverse Five Flash Rip
    • Increased recovery frames.
    • Reduced opponent’s knockback duration on block.

Earthquake

  • Time in Max Rage
    • Time has been extended.
  • Advance, Retreat, Step Forward
    • Move speed has been increased.
  • Crouching Heavy Slash
    • Expanded the hitbox backwards.
  • Advancing Light Slash
    • Changed so that weapon does not fly off when countered.
    • Reduced recovery frames on block.
  • Fat Chainsaw (During Max Rage)
    • Made attack startup faster.
  • Fat Bomber
    • Increased damage.

Shiki

  • Defense
    • Increased defense.
  • Time in Max Rage
    • Time has been extended.
  • Advance, Retreat, Step Forward
    • Move speed has been increased.
  • Standing Medium Slash
    • The hitbox between close and far medium slashes differed,so now they are the same.
    • Expanded the hitbox forward and downwards.
    • Increased damage.
  • Standing Close Heavy Slash
    • Increased damage on first hit.
    • Decreased damage on second hit.
  • Standing Far Heavy Slash
    • Increased damage.
  • Crouching Medium Slash
    • Expanded the hitbox downwards.
    • Increased damage.
    • Increased opponent knockback duration on hit.
  • Crouching (Holding Forward) Kick
    • Reduced recovery frames.
    • Increased opponent’s knockback duration when blocked.
  • Jumping Medium Slash
    • Expanded the hitbox downwards.
    • Expanded hurtbox downwards
  • Jumping Heavy Slash
    • Increased active hitbox frames.
    • Expanded the hitbox backward and downwards
  • Advancing Light Slash
    • Changed so that weapon does not fly off when countered.
    • Reduced recovery frames on block.
  • Surprise Attack
    • Increased opponent knockback duration on hit.
  • Exodus Stream (Light, Medium)
    • Move speed has been increased.Reduced recovery frames.
    • Increased damage.
    • Increased opponent knockback duration on hit.
    • Extended the cancel window for follow up attacks.
  • Exodus Stream (Heavy)
    • Move speed has been increased.
    • Reduced recovery frames.
    • Increased damage.Increased opponent knockback duration on hit.
    • Extended the cancel window for follow up attacks.
    • The timing for follow up attacks has been shortened.
  • Exodus Stream (During Max Rage)
    • Move speed has been increased.
    • Reduced recovery frames.
    • Increased opponent knockback duration on hit.
    • Extended the cancel window for follow up attacks.
  • Cloudburst
    • Decreased damage.
    • Increased distance traveled forward on startup.
  • Cloudburst (During Max Rage)
    • Increased distance traveled forward on startup.
  • Lotus Dance of Oblivion (Light)
    • Changed from a high attack to an overhead attack.
    • Made attack startup faster.
    • Altered the trajectory.
    • Reduced recovery frames upon landing.
    • Shrank the front part of the hitbox for the first hit.
    • Block is now triggered twice on block.
  • Lotus Dance of Oblivion (Medium)
    • Changed from a high attack to an overhead attack.
    • Altered the trajectory.
    • Reduced recovery frames upon landing.
    • Shrank the front and upper part of the hitbox for the first hit.
    • Removed the backside of the hitbox on the second hit.
    • Decreased damage.
    • Decreased chip damage.
    • Now is a single-hit attack.
    • Can no longer pursuit attack.
  • Lotus Dance of Oblivion (Heavy)
    • Changed from a high attack to an overhead attack.
    • Altered the trajectory.
    • Reduced recovery frames upon landing.
    • Removed the backside of the hitbox on the second hit.
    • Now is a single-hit attack.
    • Can no longer pursuit attack.
  • Lotus Dance of Sublimation(Light, Medium, Heavy)
    • Expanded the Command Grab hitbox forward.
  • Elysium Halo (Light)
    • Made attack startup faster.
    • Removed upper-body invulnerability on startup.
    • Expanded the hitbox downwards for the first hit.
  • Elysium Halo (Medium)
    • Made attack startup faster.
    • Removed projectile invulnerability on startup.
    • Now invulnerable to in-air attacks on startup.
    • Expanded the hitbox downwards for the first hit.
  • Elysium Halo (Heavy)
    • Now invulnerable on startup.
    • Expanded the hitbox downwards for the first hit.
    • Increased distance traveled forward on startup.
  • Setsuna (Light, Medium, Heavy)
    • Reduced recovery frames.
  • Tartarus Drop
    • Reduced recovery frames.
    • Increased opponent’s knockback duration when blocked.

Yoshitora

  • Rage Gauge
    • Decreased amount gained on hit.
  • Advance
    • Move speed has been increased.
  • Standing Far Heavy Slash
    • Expanded the hurtbox forward for the duration of the attack.
  • Crouching Far Light Slash
    • Now cannot be countered.
  • Advancing Light Slash
    • Increased recovery frames.
  • Advancing Heavy Slash
    • Reduced recovery frames.
  • Advancing Fist Attack
    • Resolved an issue where the feet were invulnerable.
  • Jumping Heavy Slash
    • No longer crosses up.
    • Shrank the lower portion of the hitbox for the first attack.
  • Pink Blossoms (Heavy)
    • No longer hits opponents on the ground.
  • White Lilies (Heavy)
    • Now unthrowable on startup.
  • Camellias (Light, Medium, Heavy)
    • Hitstun now triggers when projectile hits the guard point.
  • Moonflower
    • Shrank the Command Grab hitbox.
    • Increased recovery frames.
  • Fluttering Butterfly Blossom
    • Expanded the hurtbox forward.

Yashamaru

  • Rage Gauge
    • Receives more on hit.
  • Advance, Retreat
    • Move speed has been increased.
  • Standing Close Heavy Slash
    • Expanded hitbox forward.
  • Standing Far Heavy Slash (During Max Rage(Follow Up Attack))
    • Now moves forward as attack begins.
    • Expanded hitbox forward.
  • Crouching Close Medium Slash
    • Increased damage.
  • Crouching Close Heavy Slash
    • Increased damage on first hit.
    • Decreased damage on second hit.
    • Reduced knockback distance on first hit.
    • Expanded hitbox forward for the second attack.
  • Crouching Far Heavy Slash
    • Reduced knockback distance on first hit.
  • Advancing Light Slash
    • Changed so that weapon does not fly off when countered.
    • Reduced recovery frames on block.
  • Azure Gale (Light, Medium)
    • Reduced recovery frames after follow up attack.
    • Increased opponent’s knockback duration when blocked.
    • Increased opponent’s knockback distance on block.
  • Azure Gale (Heavy)
    • The timing for follow up attacks has been shortened.
    • Reduced recovery frames upon landing.
  • Azure Gale (During Max Rage (Light, Medium))
    • Reduced recovery frames after follow up attack.Increased opponent’s knockback duration when blocked.
  • Azure Gale (During Max Rage (Heavy))
    • The timing for follow up attacks has been shortened.
    • Reduced recovery frames upon landing.
    • Now invulnerable on startup after follow up attack.
  • Azure Gale (In Air (Light, Medium))
    • Reduced recovery frames upon landing.
  • Azure Gale (In Air (Heavy))
    • Reduced recovery frames upon landing.
    • Increased opponent’s knockback duration when blocked.
  • Azure Gale (During Max Rage and In Air (Light, Medium)
    • Reduced recovery frames upon landing.
    • Now invulnerable on startup after follow up attack.
  • Azure Gale (During Max Rage and In Air (Heavy))
    • Made attack startup faster.
    • Reduced recovery frames upon landing.
    • Increased opponent’s knockback duration when blocked.
    • Altered so the second hit lands more often.
    • Changed from a high attack to an overhead attack.
  • Wintry Gust (Light, Medium, Heavy)
    • Increased damage.
  • Ebony Tengu Feathers
    • Now able to beat out other projectiles.
    • Cannot be reflected.
  • Ebony Tengu Feathers (During Max Rage)
    • Now able to beat out other projectiles.
    • Cannot be reflected.
    • Reduced recovery frames.
    • Can no longer pursuit attack.

Darli

  • Defense
    • Defense has been increased.
  • Close/Far Attack Switch Distance.
    • Shortened the distance required to change between Standing Close Heavy and Standing Far Heavy Slash.
  • Advance, Retreat
    • Move speed has been increased.
  • Standing Close Medium Slash
    • Reduced opponent knockback distance on hit.
  • Standing Far Medium Slash
    • Now able to cancel after first hit.
    • Increased opponent’s knockback distance on block for first hit.
    • Expanded hitbox forward for hits two and on.
  • Standing Close Heavy Slash
    • Reduced recovery frames.
    • Made attack startup faster.
    • Opponents now react the same when crouching or standing on hit.
    • Expanded hitbox forward.
    • Changed so that opponents aren’t thrown back when the first hit lands during their jump-in attack.
  • Standing Far Heavy Slash
    • Reduced recovery frames.
    • Made attack startup faster.
    • Now does a single hit if enemy is in-air.
    • Reduced recovery frames on block.Changed so that opponents aren’t thrown back when the first hit lands during their jump-in attack.
    • Increased damage if only hit once.
  • Crouching Close Heavy Slash
    • Expanded hitbox forward.
  • Crouching Far Heavy Slash
    • Opponents now react the same when crouching or standing on hit.
    • Increased damage on first hit.
  • Advancing Light Slash
    • Changed so that weapon does not fly off when countered.
    • Reduced recovery frames on block.
  • Advancing Medium Slash
    • Reduced opponent knockback distance on first hit.
    • Expanded the hitbox forward and downwards for hits two and on.
  • Advancing Heavy Slash
    • Now slides further.
    • Character behavior after this attack has been changed from “crouching” to “standing”.
  • Advancing Kick
    • Expanded the hitbox downwards.
    • No longer hits from behind.
    • Reduced recovery frames.
    • Increased opponent’s knockback duration when blocked.
    • Hurtbox is now considered in-air when her feet leave the ground.
  • Blade Surf (Light, Medium)
    • Increased damage.
    • Increased active hitbox frames.
    • Increased hurtbox active frames.
    • Reduced recovery frames upon landing.
  • Blade Surf (Heavy)
    • Made attack startup faster.
    • Increased damage.
  • Blade Surf (During Max Rage)
    • Now advances forward on startup.
    • Expanded hitbox forward when rising.
  • Serpentine Breaker(Light, Medium, Heavy)
    • Delayed follow up attack window for first hit.
    • Resolved issue when opponent jumps over Darli during this attack.
  • Point Break (Heavy)
    • Removed invulnerability on startup.
  • Lagoon Onslaught
    • Now pulls opponent’s close when first hit lands on ground.

Wu-Ruixiang

  • Advance, Retreat, Step Forward
    • Move speed has been increased.
  • Distance Between Far and Close Attacks
    • Shortened the distance required to change between Standing Close Medium and Standing Far Medium Slash.
    • Shortened the distance required to change between Crouching Close Medium and Crouching Far Medium Slash.
  • Standing Close Light Slash
    • Reduced recovery frames.
    • Made attack startup faster.
    • Expanded the hitbox downwards.
  • Standing Close Medium Slash
    • Increased active hitbox frames.
    • Increased damage.
  • Standing Far Medium Slash
    • Increased damage.
  • Standing Close Heavy Slash
    • Increased active hit frames for the first half.
    • Increased damage on second half on hit.
  • Standing Far Heavy Slash
    • Increased active hitbox frames.
  • Jumping Light Slash
    • Made attack startup faster.
    • Increased active hitbox frames.
  • Jumping Fist Attack
    • Removed hurtbox in front of character.
    • Increased active hitbox frames.
    • Expanded the hitbox upwards.
  • Advancing Light Slash
    • Changed so that weapon does not fly off when countered.
    • Reduced recovery frames on block.
    • Delayed the moment she stops moving to attack.
    • Increased active hitbox frames.
  • Advancing Fist Attack
    • Delayed the moment she stops moving to attack.
    • Increased active hitbox frames.
  • Advancing Medium Slash
    • Now able to cancel after first hit.
    • Increased opponent knockback duration on first hit.
  • Advancing Heavy Slash
    • Increased active hitbox frames.
  • Advancing Kick
    • Reduced recovery frames.Increased opponent’s knockback duration when blocked.
    • Character behavior after this attack has been changedfrom “crouching” to “standing”.
    • Increased damage.
  • Surprise Attack
    • Reduced recovery frames.
    • Increased opponent’s knockback duration when blocked.
  • Kirin Earthen Rampage
    • Reduced recovery frames.
    • Counter is now triggers faster.
    • Expanded counter trigger upwards.
    • Changed so that the counter does not trigger if hit with Lightning Blade,Weapon Flipping Techniques, and Super Special Moves.
  • Kirin Earthen RampageWhen Triggered)
    • Attack comes out faster.
    • Can no longer pursuit attack.
    • Expanded the hitbox upwards.
  • Azure Dragon Thunderstrike (Light)
    • Made attack startup faster.
    • Reduced recovery frames.
  • Azure Dragon Thunderstrike (Medium)
    • Made attack startup faster.
    • Reduced recovery frames.
    • Reduced opponent’s knockback duration on block.
  • Azure Dragon Thunderstrike (Heavy)
    • Reduced recovery frames.
    • Reduced opponent’s knockback duration on block.
  • Vermilion Bird Blaze (Light, Medium)
    • Reduced recovery frames.
    • Increased opponent’s knockback duration when blocked.
    • Expanded hitbox forward.
  • Vermilion Bird Blaze (Heavy)
    • Increased opponent’s knockback duration when blocked.
    • Expanded hitbox forward.
  • Black Tortoise Torrent (Light, Heavy)
    • Made attack startup faster.
    • Reduced recovery frames.
    • Delayed the window where projectile is reflectable.
  • Black Tortoise Torrent (Medium)
    • Reduced recovery frames.
    • Delayed the window where projectile is reflectable.
  • White Tiger Fangs
    • Poppy no longer triggers the trap.
    • Reduced recovery frames.
  • Nine-Headed Dragon Strike
    • Opponents are downed for longer on hit.
  • Primordial Chaos of the Yellow Dragon
    • Expanded hitbox upwards and downwards.

Rimururu

  • Rage Gauge
    • Receives more on hit.
  • Advance, Retreat, Step Forward
    • Move speed has been increased.
  • Advancing Light Slash
    • Changed so that weapon does not fly off when countered.
    • Reduced recovery frames when guarded against.
  • Konru Mem
    • Resolved an issue.
  • Konru Shiraru
    • Now activates with diagonal down inputs.
  • Konril Nonril
    • Adjusted so that the number of hits an enemy receives in-air does not dramatically drop.
    • Altered so the first hit deals more damage.
  • Konril Nonril (During Max Rage)
    • Adjusted so that the number of hits an enemy receives in-air does not dramatically drop.
    • Altered so the first hit deals more damage.
  • Rupu Kamui Emyu・Tu Tu
    • Opponents are now thrown back on hit.
    • Reduced positional restrictions with Konru when this command is entered.
  • Poro Konru Tursere
    • Reduced positional restrictions with Konru when this command is entered.

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