The Tekken World Tour site has just released the patch notes for version 3.0.0 of Tekken 7.
Shared Changes
Commands | Changes |
---|---|
– Gigas During Rage f,3+4 Hold b,2 During Rage f,3+4 Hold b,2 Hold f,3,2 f,3,2 Hold b,2 b,2 Hold f,4 f,4 Hold While rising 2,4 While rising 2,4 Hold – Lucky Chloe During Rage d/f,3+4 during hit 1+2 – Paul QCF,21,2,3,2,1,2,1,4,2,1 1,2,3,1,4,2,1,4,2,1 |
– Increased the distance between the character and the opponent when the move hits an airborne opponent from the side. |
Wall Bounds | – Changed wall bounds to trigger when hit from the side next to the wall. |
Akuma
Commands | Changes |
---|---|
During Rage 1,1,f,3,2 | – It is now possible to hit a spinning opponent with this move. – Changed the scene that plays when the move KOs during a match-point round. – Fixed an issue in which the charged version of the move could not be avoided by jumping. |
QCF,1 | – Changed the damage from 14 to 12. |
QCF,2 | – Changed the damage from 14 to 12. |
HCB,1 | – Changed the damage from 15 to 13. |
QCB,4 | – Changed the damage from 15 to 13. |
1 | – Reduced the strength of the pushback, and made the move easier to land. |
f,3 | – Changed the frame advantage when blocked from -9 frames to -4 frames. – Changed the frame advantage upon hit from +1 frame to +7 frames. |
f,4 | – Changed the frame advantage when blocked from -9 frames to -5 frames. – Shortened the recovery time after the move hits by 4 frames. – Changed the opponent’s behavior when the move lands as a counter hit. |
f,1+2 | – Changed the damage from 5, 15 to 8, 17. – Changed the frame advantage upon hit from +5 frames to +7 frames. – Decreased the distance between the character and the opponent when the move hits. – Changed the opponent’s behavior when hit in midair. |
d/f,1,2 | – Changed the frame advantage upon hit from +5 frames to +7 frames. – Decreased the distance between the character and the opponent when the move hits. – Changed the opponent’s behavior when hit in midair. |
d,1,2 | – Changed the damage from 8 to 6. |
b,1 | – Changed the damage from 17 to 15. – Reduced the strength of the pushback, and made the move easier to land. |
d/f,1+2 | – New move. |
Alisa Bosconovitch
Commands | Changes |
---|---|
b,1+2 | – Fixed an issue in which advance input was unavailable after missing or being blocked. |
f,2+3 | – Fixed an issue in which the move could not be input while running. |
2,3,4 | – Changed the frame advantage when blocked from -19 frames to -13 frames. – Shortened the recovery time after the move hits by 3 frames. |
3,2 | 1st hit – Changed the attack startup from frame 14 to frame 13. 6th hit – Changed the frame advantage when blocked from -9 frames to -12 frames. – Changed the frame advantage upon hit from +1 frame to +5 frames. |
f,3,2 | – Changed the damage from 13, 20 to 10, 17. |
f,3,1+2 | – Changed the opponent’s behavior when hit. – Changed the move to send the opponent spinning when it hits them midair. |
During Boot 1,2,1,3+4 | – Changed the damage from 12, 13, 7, 5, 28 to 12, 13, 10, 10, 30. |
During Boot 3 | – The move can now also be performed with “During Dual Boot 3”. |
During Boot 4 | – The move can now also be performed with “During Dual Boot 4”. |
d/f,1+2 During Destructive Form d/f,1+2 |
– Changed the frame advantage on guard from -14 frames to -13 frames. – Shortened the recovery animation by 1 frame when the move hits. – Changed the opponent’s behavior when hit. – Changed the move to send the opponent spinning when it hits them midair. – Increased the range of the attack. |
d/b,2,2,1+2 | – Fixed an issue in which the opponent’s behavior would differ when they were hit in midair from when “d/b,2,2” was used. |
d/b,【1,2】 | – Sped up the timing at which the right hand is restored by 5 frames. |
b,4 | – Delayed the timing at which the opponent is counted as being midair after a counter hit by 1 frame. |
b,4,4 b,4,4,3+4 b,4,4,f,3+4 |
– New move. |
u/f,3 | – Changed the attack startup from frame 20 to frame 17. |
u,4,4 | 1st hit – Decreased the move’s forward movement. – Decreased the distance between the character and the opponent when the move hits or is blocked. 2nd hit – Decreased the move’s forward movement. |
During Destructive Form 1+2 | – Changed the opponent’s behavior when hit. |
During Destructive Form f,1 | – Changed the frame advantage when blocked from ±0 frames to +2 frames. |
During Destructive Form d,2 | 1st hit – Changed the attack startup from frame 30 to frame 26. 4th hit – Changed the frame advantage when blocked from -14 frames to -12 frames. – Changed the frame advantage upon hit from +2 frames to +4 frames. |
During Destructive Form u,3+4,1 (or d,3+4,1) | – Changed the frame advantage when blocked from -10 frames to -13 frames. – Decreased the distance between the character and the opponent when the move is blocked. – Enabled the move to cause a wall bound if it hits. – Changed the opponent’s behavior when hit in midair. |
Anna Williams
Commands | Changes |
---|---|
During Rage QCF,2+3 | – Decreased the distance between the character and the opponent when the move is blocked. |
f,4 | – Enabled the move to cause a wall bound if it hits. |
d/f,1 | – Decreased the distance between the character and the opponent when the move hits. |
b,2,2 | – Changed the frame advantage when blocked from -7 frames to -2 frames. – Shortened the recovery time after the move hits by 5 frames. |
During Chaos Judgement u/b,4 During Chaos Judgement u,4 |
– Changed the frame advantage when blocked from -16 frames to -15 frames. – Changed the frame advantage upon hit from -5 frames to -4 frames. |
During Chaos Judgement u/f,4 | – Changed the frame advantage on guard from -14 frames to -13 frames. – Shortened the recovery animation by 1 frame when the move hits. |
f,f+3 | – Shortened the recovery animation by 1 frame when the move hits. |
QCF,4 | – Changed the opponent’s behavior when hit. – Changed the move to send the opponent spinning when it hits them midair. |
f,f,f,2,3 | – New move. |
While rising 1 | – Changed the damage from 12 to 13. |
While crouching d/f,2 | – Increased the move’s tracking. |
Armor King
Commands | Changes |
---|---|
2,1 | – Changed the frame advantage when blocked from -2 frames to -1 frames. – Changed the frame advantage upon hit from +5 frames to +7 frames. |
f,2,1 | 1st hit/2nd hit – Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. |
f,3,4,3 | 1st hit – Changed the damage from 15 to 17. 2nd hit – Changed the damage from 13 to 10. – Changed the input window from 18 frames to 24 frames.3rd hit – Changed the damage from 22 to 23. – It is now possible to cancel the 3rd hit with “f,3,4,2+b” and shift to a standing position. |
d/f,1+2 | – Changed the attack startup from frame 25 to frame 23. |
d,2,4,3 | – Changed the opponent’s behavior when hit while downed. – The character is now counted as jumping from frames 26 to 40. |
d,3 | – Changed the damage from 12 to 11. – Changed the opponent’s behavior when the move lands as a counter hit. |
During Shadow Step 2 | – New move. |
d/b,2,3 | – Changed the frame advantage when blocked from -16 frames to -13 frames. – Changed the opponent’s behavior when hit. – Shortened the recovery time after the move hits by 3 frames. – Decreased the distance between the character and the opponent when the move is blocked. |
b,4 during hit from the front 1+2 | – Fixed an issue in which the move would shift to a throw after hitting an opponent from behind. |
u,3 u/f,3 |
– Changed the opponent’s behavior when the move lands as a counter hit. |
f,N,d,d/f,1 | – Shortened the recovery animation by 1 frame when the move hits. |
f,N,d,d/f,3 | – The move can now be canceled with “f,N,d,d/f,3+b”. |
Asuka Kazama
Commands | Changes |
---|---|
2,1,d,1+2 | – New move. |
f,1+2 | – Enabled the move to cause a wall bound if it hits. |
d/b,1 | – Decreased the distance between the character and the opponent when the move hits. |
d/b,1,2 | – Replaced with a new move. |
d/b,2 | – Changed the frame advantage when blocked from -13 frames to -11 frames. – Shortened the recovery time after the move hits by 2 frames. |
d/b,3 | – Decreased the distance between the character and the opponent when the move is blocked. |
f,f+3 | – Changed the opponent’s behavior when hit. – Fixed the animation before the attack startup to reduce instances in which an opponent’s high attack would occasionally not land. |
Bob Richards
Commands | Changes |
---|---|
1,1,2 | – Changed the frame advantage upon hit from +2 frames to +3 frames. |
1,2,1+2 | – Increased the lower range of the attack. |
f,1+2 | – Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. |
d/f,1,2 | – Changed the frame advantage when blocked from -12 frames to -10 frames. – Changed the frame advantage upon hit from +4 frames to +6 frames. |
d/f,1,1+2 | – New move. |
d,2,1,2,2 | 1st hit – Decreased the distance between the character and the opponent when the move is blocked. 3rd hit – Changed the frame advantage when blocked from -12 frames to -10 frames. – Changed the frame advantage upon hit from +1 frame to +3 frames. |
d/b,3 | – Changed the opponent’s behavior when the move lands as a counter hit. |
d/b,3+4,4 | – Changed the damage from 14, 10 to 10, 18. |
u/f,1+2,1+2 | – Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. |
f,f+3 | – Changed the opponent’s behavior when the move lands as a counter hit. |
f,f+3+4 | 1st hit – Decreased the distance between the character and the opponent when the move is blocked. 2nd hit – Changed the damage from 16, 12 to 10, 20. – Changed the frame advantage when blocked from -7 frames to ±0 frames. – Shortened the recovery time after the move hits by 2 frames. – Changed the opponent’s behavior when guarding the move. |
f,N,d,d/f,3,2 | 1st hit – Changed the frame advantage when blocked from -14 frames to -10 frames. 2nd hit – Changed the damage from 23 to 30. – Changed the frame advantage when blocked from -9 frames to -3 frames. – Changed the opponent’s behavior when guarding the move. |
f,N,d,d/f,3,4 | – New move. |
While rising 1,3 | – Changed the damage from 20 to 25. – Changed the frame advantage on guard from -14 frames to -13 frames. – Shortened the recovery animation by 1 frame when the move hits. |
While rising 3 | – Changed the opponent’s behavior when hit. |
While rising 4 | – Changed the damage from 16 to 20. – Increased the lower range of the attack. |
Bryan Fury
Commands | Changes |
---|---|
During Rage b,1+2 | – Fixed an issue in which the move could not be performed when input as “During Rage f,N,b,1+2” or while running. |
1,4,2,1,u (or d) b,2,1,u (or d) QCF,4,1,u (or d) |
– Fixed an issue in which the timing at which “During sidestep 1+2” and “During sidestep 3+4” could be performed was faster. |
2,3 | 1st hit – Decreased the distance between the character and the opponent when the move hits. – Increased the lower range of the attack. 2nd hit – Decreased the distance between the character and the opponent when the move hits. |
4,3,4 | 2nd hit – The move will now chain together. – Changed the frame advantage upon hit from +4 frames to +2 frames. 3rd hit – Shortened the recovery time after the move hits by 3 frames. |
d,2 | – Changed the damage from 14 to 17. – Changed the frame advantage upon hit from +1 frame to +8 frames. – Decreased the distance between the character and the opponent when the move hits. |
d,4 | – Changed the damage from 11 to 13. |
d,1+2 | – Increased the move’s reach. |
d,【1+2,2】 | – Increased the move’s reach. |
b,1 | – Changed the frame advantage when blocked from +3 frames to +4 frames. |
f,f+2 | – Changed the frame advantage when blocked from -10 frames to -9 frames. – Shortened the recovery animation by 1 frame when the move hits. |
f,f+4 | – Decreased the distance between the character and the opponent when the move hits. |
b,d/f,4+b | – Shortened the recovery time by 4 frames. |
QCB,2,4 | – Decreased the distance between the character and the opponent when the move hits. |
QCB,4 | – Changed the damage from 21 to 23. |
While crouching d/f,2,1 | – New move. |
Claudio Serafino
Commands | Changes |
---|---|
d/f,3,1 | – The 2nd hit will now always chain together with the 1st, even when delaying its input. |
d,1,2 | – Increased the move’s reach. |
d,2,2 | – Changed the frame advantage upon hit from -1 frame to ±0 frames. – Decreased the distance between the character and the opponent when the move hits or is blocked. |
d/b,2,1 | – Changed the frame advantage upon hit from -2 frames to +3 frames. |
d/b,3 | – Changed the frame advantage upon hit from +1 frame to +3 frames. – Changed the frame advantage when blocked from -17 frames to -15 frames. – Decreased the distance between the character and the opponent when the move is blocked. |
d/b,4,3 | – Changed the frame advantage when blocked from -13 frames to -11 frames. – Changed the frame advantage upon hit from -2 frames to ±0 frames. |
b,1 | – Changed the damage from 20 to 25. – Changed the frame advantage when blocked from -9 frames to -5 frames. – Changed the opponent’s behavior when hit. – Shortened the recovery time after the move hits by 4 frames. |
b,3,3 | – New move. |
b,4,3,2 | – Increased the move’s reach. |
b,3+4 | – Enabled the move to cause a wall bound if it hits. |
u/f,4 | – Increased the move’s reach. – Increased the distance between the character and the opponent when the move hits. |
While rising 1,1 | 1st hit – Decreased the distance between the character and the opponent when the move hits. 2nd hit – Changed the damage from 12 to 15. |
While rising 3 | – Changed the frame advantage when blocked from -9 frames to -8 frames. – Shortened the recovery time after the move hits by 1 frame. |
During sidestep 4 | – Changed the frame advantage upon hit from +3 frames to +6 frames. – Changed the opponent’s behavior when the move lands as a counter hit. |
During Starburst d,1,2 | – Increased the move’s reach. |
During Starburst d,2,2 | – Decreased the distance between the character and the opponent when the move is blocked. |
During Starburst b,4,3,2 | – Increased the move’s reach. |
Devil Jin
Commands | Commands |
---|---|
1,2,3 | – Decreased the distance between the character and the opponent when the move hits. |
2 | – Changed the damage from 10 to 9. |
f,1+2 | – The 2nd hit can now be canceled with “f,1+2+b”. |
b,2,1 | – New move. |
b,2,1+u/f (must hit) | – New move. |
u/f,4 | – Increased the distance between the character and the opponent when the move hits. – Increased the lower range of the attack. |
b,f,2,1,d/f,2 | – Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. |
f,N,d,d/f,2 | – Changed the damage from 23 to 20. |
While rising 2 | – Decreased the distance between the character and the opponent when the move hits. |
f,f+N,2 | – Changed the damage from 10 to 9. |
Dragunov, Sergei
Commands | Changes |
---|---|
1,3,2,1+2 f,f+2,1+2 |
– Increased the range of the attack. |
2,1,4 | – Changed the attack startup from frame 23 to frame 22. |
3,1 | – It is now possible to shift to Sneak with “3,1+d/f”. |
f,4,d,4 | – New move. |
d,2 | – Changed the attack startup from frame 26 to frame 25. – Increased the range of the attack. |
d,3,4 | – Changed the frame advantage upon hit from -1 frame to ±0 frames. |
d/b,3 | 1st hit – Changed the frame advantage when blocked from -16 frames to -14 frames. – Changed the frame advantage upon hit from -4 frames to -3 frames. – Decreased the distance between the character and the opponent when the move is blocked. 2nd hit – Changed the attack startup from frame 28 to frame 27. |
b,2,1,3 | – Decreased the distance between the character and the opponent when the move is blocked. |
b,4,3 | – Increased the range of the attack. |
QCF,4 | – Changed the damage from 25 to 23. – Changed the opponent’s behavior when hit in midair. |
f,f,f,2 | – Changed the frame advantage when blocked from +5 frames to +6 frames. – Shortened the recovery time after the move hits by 1 frame. |
While rising 1,3 | – Enabled the move to cause a wall bound if it hits. – Changed the frame advantage when blocked from -12 frames to -13 frames. – Decreased the distance between the character and the opponent when the move is blocked. |
While rising 1+2 | – Changed the frame advantage when blocked from -15 frames to -14 frames. – Shortened the recovery time after the move hits by 1 frame. – Decreased the distance between the character and the opponent when the move is blocked. |
Eddy Gordo
Commands | Changes |
---|---|
【3,4】 | – Decreased the distance between the character and the opponent when the move hits. |
f,2,3 | – New move. |
f,4,3,3+4 | – Decreased the distance between the character and the opponent when the 3rd hit is blocked. |
d/b,1+2 | – Changed the damage from 12 to 15. |
b,1+2 | – The move can now also be performed with a slide input (b,【1,1+2】, b,【2,1+2】). |
u/f,3,3+4 | – Decreased the distance between the character and the opponent when the move hits. |
f,f+2,3 | – Changed the frame advantage when blocked from -15 frames to -14 frames. – Decreased the distance between the character and the opponent when the move is blocked. – Changed the frame advantage upon hit from +4 frames to +5 frames. |
f,f,f,3 | – Changed the damage from 18 to 20. |
During sidestep 2 | – Changed the frame advantage when blocked from ±0 frames to +3 frames. – Changed the frame advantage upon hit from +5 frames to +8 frames. – Changed the opponent’s behavior when hit. |
During Handstand 3+4 | – Changed the attack startup from frame 28 to frame 26. |
During Handstand d+3+4 | – The character is now counted as crouching from frames 1 to 15. |
During Handstand b,3 | – Changed the opponent’s behavior when the move lands as a counter hit. |
【3,4】 During Handstand 【3,3+4】 |
– Decreased the distance between the character and the opponent when the 1st hit lands. |
f,3,3+4 During Handstand 4,3+4 |
– Decreased the distance between the character and the opponent when the 2nd hit lands. |
1,3 d/f,3 During Negativa 1,3 |
– Changed the opponent’s behavior when the move lands as a counter hit. |
Eliza
Commands | Changes |
---|---|
QCF,1 (or 2) f,3+4 QCF,1+2 f,f+4,2,QCF,1 (or 2) f,3+4 f,f+4,2,QCF,1+2 f,4 f,3+4 |
– It is now possible to shift to a crouching stance with “+d”. |
QCF,1+2 | – Fixed an issue in which “During Moon Glide 1” could not be crouched under after the 2nd hit is blocked. |
f,d,d/f,1 | – Decreased the distance between the character and the opponent when the move hits. |
f,d,d/f,1+2 | – Increased the duration of the 5th hit’s hitbox by 2 frames. |
QCB,2 | – Changed the frame advantage upon hit from -2 frames to +2 frames. – Increased the lower range of the attack. |
QCB,3 | – Changed the frame advantage when blocked from -19 frames to -13 frames. – Shortened the recovery time after the move hits by 6 frames. – Changed the opponent’s behavior when the move lands in midair or lands as a counter hit. |
During jump QCB,3 | – Changed the frame advantage when blocked from -20 frames to -14 frames. – Shortened the recovery time after the move hits by 6 frames. – Changed the opponent’s behavior when the move lands in midair or lands as a counter hit. |
QCB,4 During jump QCB,4 |
– Changed the damage from 14 to 15. |
QCB,1+2 | 1st hit – Changed the damage from 10 to 5. 2nd hit – Changed the frame advantage on guard from -14 frames to -13 frames. – Shortened the recovery animation by 1 frame when the move hits. |
QCB,3+4 During jumpQCB,3+4 |
– Changed the frame advantage when blocked from -13 frames to -9 frames. – Shortened the recovery time after the move hits by 4 frames. |
1,2,3 | – Shortened the recovery time after the move hits by 3 frames. |
1,2,4 | – Changed the opponent’s behavior when the move lands as a counter hit. |
f,3 | – Changed the attack startup from frame 18 to frame 16. |
During Moon Glide 1 | – Decreased the range of the attack. |
f,f+3,4 During Moon Glide 3,4 |
1st hit – Shortened the recovery time after the move hits by 4 frames. – Shortened the recovery time for both the character and the opponent by 4 frames upon guard to speed up the interaction. 2nd hit – The 2nd hit can now be ducked under if the 1st hit is blocked. |
f,f+3,3 During Moon Glide 3,3 |
– New move. |
f,3+4 | – New move. |
During EX Moon Glide 1+2 | – Changed the attack startup from frame 51 to frame 41. |
d/f,1,2 | – Changed the opponent’s behavior when the move lands as a counter hit. |
d/f,3 | – Changed the frame advantage when blocked from -8 frames to -6 frames. – Shortened the recovery time after the move hits by 2 frames. – Enabled the move to cause a wall bound if it hits. |
b,1,2,4 | – Changed the attack startup from frame 25 to frame 24. |
f,f+1+2 | – Changed the opponent’s behavior when hit by the 3rd hit in midair. |
f,f,f,1 | – Changed the frame advantage when blocked from +2 frames to +6 frames. – Shortened the recovery time after the move hits by 2 frames. – Increased the move’s tracking. |
Feng Wei
Commands | Changes |
---|---|
1,2,2 | – Changed the frame advantage upon hit from +1 frame to +3 frames. |
1,2,2+b | – Changed the frame advantage upon hit from +1 frame to +3 frames. |
1,2,2+b | – Decreased the distance between the character and the opponent when the move hits or is blocked. |
3,3,4+b | – Decreased the distance between the character and the opponent when the move hits or is blocked. |
【2,1】 | – Changed the frame advantage upon hit from +5 frames to +8 frames. – Decreased the distance between the character and the opponent when the move hits or is blocked. – The move can now also be performed with “During sidestep 【2,1】”. |
【2,1】,1 | – Changed the frame advantage when blocked from -12 frames to -13 frames. – Shortened the recovery time after the move hits by 2 frames. – Changed the opponent’s behavior when hit from the side. – Increased the distance between the character and the opponent when the move is blocked. – Decreased the distance between the character and the opponent when the move hits. |
【3,4】 | – Changed the frame advantage when blocked from -12 frames to -7 frames. – Shortened the recovery time after the move hits by 5 frames. – The move can now also be performed with “During sidestep 【3,4】”. |
【3,4】+b | – Changed the frame advantage when blocked from -7 frames to -2 frames. – Shortened the recovery time after the move hits by 5 frames. |
f,4,3 | – Changed the attack startup from frame 21 to frame 22. – Decreased the distance between the character and the opponent when the move is blocked. |
f,4,4 | – Changed the attack startup from frame 31 to frame 32. – Decreased the distance between the character and the opponent when the move is blocked. – Changed the startup of the character’s crouching status from frame 24 to frame 10. |
f,3+4,1 | – Shortened the recovery time after the move hits by 2 frames. |
f,3+4,3 | – Increased the distance between the character and the opponent when the move is blocked. |
d/f,4 | – Changed the damage from 15 to 14. – Decreased the distance between the character and the opponent when the move hits. |
d/f,4,2,1+2 | – New move. |
d/b,1,2 | – Changed the frame advantage upon hit from +5 frames to +7 frames. |
d/b,2,2+b | – Changed the frame advantage when blocked from -17 frames to -15 frames. – Changed the frame advantage upon hit from -6 frames to -4 frames. |
d/b,2,2,2 | – Changed the damage from 5, 10, 30 to 10, 10, 25. – Decreased the distance between the character and the opponent when the 2nd hit is blocked. |
d/b,3 | – Changed the damage from 12 to 14. |
b,2,3,4,2 | – Changed the damage from 15, 8, 12, 21 to 15, 10, 13, 22. – Increased the range of the 1st and 4th hits of the attack. – Changed the input window for the 4th hit from 27 frames to 37 frames. |
Back toward enemy 1 | – Changed the frame advantage when blocked from -1 frame to -3 frames. – Increased the recovery time for both the character and the opponent by 2 frames upon hit to slow down the interaction. – Increased the lower range of the attack. |
b,3+4,4,3+4 | – Changed the frame advantage when blocked from -5 frames to -3 frames. – Shortened the recovery time after the move hits by 2 frames. – Decreased the distance between the character and the opponent when the move hits. – Increased the move’s reach. |
u/f,3+4 | – The character is now counted as crouching from frames 6 to 23 of the 1st hit. |
f,f+2 | – Changed the frame advantage when blocked from -10 frames to -9 frames. |
f,f+1+2 Hold | – Changed the damage from 28 to 25. – Changed the frame advantage when blocked from +1 frame to +3 frames. – Changed the frame advantage upon hit from +23 frames to +14 frames. – Decreased the distance between the character and the opponent when the move hits or is blocked. |
QCF,1 | – Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. |
QCF,1+2 | – Changed the damage from 23 to 21. – Changed the frame advantage when blocked from +5 frames to +4 frames. – Changed the frame advantage upon hit from +9 frames to +8 frames. – Decreased the distance between the character and the opponent when the move is blocked. |
While rising 1,2 | – Changed the damage from 11, 12 to 13, 13. |
While rising 4 | – Changed the frame advantage upon hit from +4 frames to +7 frames. |
While rising 1+2 | – Changed the damage from 25 to 20. – Changed the frame advantage when blocked from -10 frames to -9 frames. – Shortened the recovery animation by 1 frame when the move hits. – Changed the opponent’s behavior when hit. – Decreased the distance between the character and the opponent when the move is blocked. |
While rising 1+2 upon successful punch parry | – Changed the damage from 25 to 20. – Changed the frame advantage upon hit from +30 frames to +16 frames. – Decreased the distance between the character and the opponent when the move hits. |
While crouching d/f,1 | – Changed the damage from 18 to 19. – Changed the frame advantage when blocked from -13 frames to -12 frames. – Changed the frame advantage upon hit from -2 frames to -1 frame. |
During sidestep 2 | – Changed the frame advantage when blocked from +1 frame to +3 frames. |
During sidestep 4 | – Changed the startup of the character’s crouching status from frame 13 to frame 10. |
While down (facing up) 3+4 | – Changed the frame advantage when blocked from -5 frames to -3 frames. – Shortened the recovery time after the move hits by 2 frames. – Decreased the distance between the character and the opponent when the move hits. – Increased the move’s reach. |
Geese Howard
Commands | Changes |
---|---|
During Rage f,d/f,d,d/b,b,f,3+4 during hit 1,2,4,1,4,1,3,2,1+2 |
– Changed the damage of the 10th hit from 15 to 25. |
f,d,d/f,1 | – New move. |
f,d,d/f,2 | – New move. |
During MAX mode f,d,d/f,1+2 | – New move. |
4 | – Changed the frame advantage when blocked from -3 frames to -8 frames. – Increased the recovery time after the move misses by 5 frames. |
f,2 | – Changed the attack startup from frame 20 to frame 17. |
d/f,1 | – Changed the frame advantage when blocked from -1 frame to -3 frames. – Changed the frame advantage upon hit from +7 frames to +5 frames. |
d/f,1,1 | – Changed the frame advantage when blocked from -2 frames to -4 frames. – Increased the recovery time for both the character and the opponent by 2 frames upon hit to slow down the interaction. |
d/f,2 | – Changed the frame advantage when blocked from -5 frames to -9 frames. – Increased the recovery time after the move misses by 4 frames. – Decreased the distance between the character and the opponent when the move is blocked. |
d,1 While crouching1 |
– “f,1” can no longer be chained together this move after landing it as a counter hit. |
d,3 While crouching 3 |
– Changed the frame advantage when blocked from -12 frames to -15 frames. – Changed the frame advantage upon hit from -2 frames to -5 frames. |
Gigas
Commands | Changes |
---|---|
2,1 | – Changed the frame advantage when blocked from -7 frames to -6 frames. – Changed the frame advantage upon hit from +4 frames to +5 frames. |
d/f,1,4 d/4,4 |
– Fixed an issue in which it was not possible to perform an attack reversal. |
d/f,2,1 | – Shortened the recovery time after the move hits by 3 frames. |
d/b,3 | – Changed the frame advantage when blocked from -28 frames to -20 frames. – Changed the frame advantage upon hit from +6 frames to -4 frames. |
d/b,3,2 | – New move. |
During Golem Set Up 2 | – Enabled the move to cause a wall bound if it hits. |
b,1+2 | – Changed the frame advantage when blocked from +1 frame to +4 frames. |
While rising 1 | – Changed the frame advantage upon hit from +3 frames to +5 frames. |
During sidestep 2 | – Decreased the move’s forward movement after it lands. |
Approach enemy f,d/f,d,d/b,b,f,1+2 | – The move can now also be performed with “During Golem Set Up 1+2”. |
Heihachi Mishima
Commands | Changes |
---|---|
1,2,【2,1+2】 2,【2,1+2】 1+2 f,【2,1+2】 b,1,【2,1+2】 |
– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. |
3,4 | – Decreased the move’s tracking. |
d/f,1,2 | – Decreased the distance between the character and the opponent when the move is blocked. |
b,3,3 | 1st hit – Decreased the distance between the character and the opponent when the move hits. – Increased the range of the attack. 2nd hit – Increased the range of the attack. |
b,1+2 | – Changed the attack startup from 19 frames to 17 frames. |
f,f+2 | – Changed the damage from 25 to 22. – Changed the opponent’s behavior when hit in midair. |
f,N,d,d/f,2 | – Changed the damage from 23 to 20. |
f,N,d,d/f,4,2 | – Increased the move’s reach. |
f,N,d,d/f+4,4,4 | 1st hit – Decreased the distance between the character and the opponent when the move hits. 2nd hit/3rd hit – Changed the frame advantage when blocked from -11 frames to -10 frames. |
While rising 3,1+2 | – New move. |
While crouching d/f,4 | – Changed the damage from 23 to 20. |
Hwoarang
Commands | Changes |
---|---|
During Rage d,3+4 | – Fixed an issue in which the move could not be performed while running or side-walking. |
1,1,3,3 | – Changed the opponent’s behavior when hit. |
d/f,1 | – Changed the frame advantage when blocked from ±0 frames to -1 frame. – Changed the frame advantage upon hit from +7 frames to +6 frames. |
d/f,1,3 | – New move. |
d/b,3 | – Decreased the distance between the character and the opponent when the move is blocked. |
d/b,4,4 | – Changed the frame advantage when blocked from -3 frames to -1 frame. – Shortened the recovery time after the move hits by 2 frames. |
b,1 | – Changed the damage from 18 to 15. – Changed the frame advantage when blocked from -13 frames to -14 frames. – Changed the frame advantage upon hit from ±0 frames to -1 frame. – Changed the opponent’s behavior when the move lands as a counter hit. |
b,3 | – Increased the move’s reach. |
b,4 | – Changed the frame advantage when blocked from -9 frames to -7 frames. – Increased the distance between the character and the opponent when the move is blocked. |
u/b,3,4 | – Increased the distance between the character and the opponent when the move is blocked. |
u,3 | – Changed the frame advantage when blocked from +3 frames to +5 frames. – Increased the distance between the character and the opponent when the move is blocked. – Increased the lower range of the attack. |
u,4 | – Changed the frame advantage when blocked from ±0 frames to +3 frames. – Increased the distance between the character and the opponent when the move is blocked. |
u/f,2 | – Changed the frame advantage upon hit from +4 frames to +6 frames. – Increased the lower range of the attack. – Reduced the strength of the pushback, and made the move easier to land. |
u/f,4,4 | – Fixed an issue in which the 2nd hit would miss when the 1st hit is blocked. |
f,N,d,d/f,3 | – Changed the frame advantage when blocked from +3 frames to +4 frames. |
Left Stance back towards enemy 4 | – Increased the lower range of the attack. – Changed the opponent’s behavior when hit while downed. |
Time with enemy punch b,1+2 | – Changed the frame advantage upon a successful parry from +12 frames to +13 frames. |
While in Right Stance 1,1 While in RIght Stance 2,1,1 |
– Changed the frame advantage when blocked from -9 frames to -8 frames. – Changed the frame advantage upon hit from +2 frames to +3 frames. – Increased the distance between the character and the opponent when the move hits. |
While in Right Stance 2,3 | – Changed the frame advantage when blocked from -9 frames to -7 frames. – Increased the distance between the character and the opponent when the move is blocked. |
While in Right Stance 3,4 | – The 2nd hit can now be canceled with “While in Right Stance ” to shift to Right Flamingo. |
While in Right Stance f,4 | – Improved the move’s evasive properties. |
While in Right Stance f,【4,4】 | – Changed the frame advantage when blocked from -12 frames to -13 frames. – Increased the lower range of the attack. |
While in Right Stance f,3 | – Increased the range of the attack. |
While in Right Stance d/b,3 | – Decreased the distance between the character and the opponent when the move is blocked. |
While in Right Stance b,3 | – Changed the frame advantage when blocked from -9 frames to -7 frames. – Increased the distance between the character and the opponent when the move is blocked. |
While in Right Stance f,f+4,3 | 1st hit – Changed the damage from 18 to 15. – Changed the frame advantage when blocked from -17 frames to -9 frames. – Changed the frame advantage upon hit from -6 frames to -1 frame. 2nd hit – Changed the frame advantage when blocked from +14 frames to +3 frames. – Shortened the recovery time after the move hits by 5 frames. – Increased the distance between the character and the opponent when the move hits or is blocked. – The 2nd hit can no longer be dodged with a crouch if the 1st hit is blocked. |
Right Stance back towards enemy 3 | – Increased the lower range of the attack. |
Right Stance back towards enemy 4,3 | – Increased the lower range of the attack. – Fixed an issue in which the 2nd hit could be blocked if the 1st hit struck the opponent from the side. |
During Left Flamingo f,3 | – Changed the frame advantage when blocked from +3 frames to +4 frames. |
During Left Flamingo d,4 | – Increased the side range of the attack. |
During Right Flamingo d,3 | – Increased the side range of the attack. |
Jack-7
Commands | Changes |
---|---|
During Rage HCF,1,2 | – Increased the lower range of the attack. |
1 | – Increased the lower range of the attack. |
2,1,2 | – Decreased the distance between the character and the opponent when the move is blocked. |
1+2 | 1st hit – Changed the damage from 15 to 8. 2nd hit – Changed the damage from 27 to 20. – Changed the attack from a high attack to a mid attack. – Changed the frame advantage when blocked from -9 frames to -13 frames. – Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. |
f,1,2,1 | – New move. |
f,1,2,2 | – Changed the damage from 13, 13, 20 to 15, 15, 20. |
f,1,2,2 Hold | – Changed the damage from 50 to 30. – Changed the move from a mid attack to an unblockable attack. |
f,3,2 | – New move. |
f,3,1+2 | 1st hit – Changed the damage from 17 to 14. – Changed the attack startup from frame 20 to frame 17. – Reduced the strength of the pushback, and made the move easier to land. 2nd hit – Changed the frame advantage when blocked from -9 frames to -11 frames. – Changed the opponent’s behavior when guarding the move. |
f,1+2 | – Enabled the move to cause a wall bound if it hits. – Shortened the recovery time after the move hits by 5 frames. |
f,3+4 | – Changed the frame advantage when blocked from -12 frames to -9 frames. – Increased the recovery time after the move hits by 7 frames. – Changed the opponent’s behavior when the attack hits or is blocked. – The character is no longer counted as crouching during this move. |
d/f,1,1 | – Shortened the recovery time after the move hits by 4 frames. |
d,1+2 | – Changed the attack startup from frame 30 to frame 27. |
d/b,2 Hold | – Changed the opponent’s behavior when hit. |
b,1 | – Changed the frame advantage when blocked from -8 frames to -11 frames. – Changed the frame advantage upon hit from +5 frames to +8 frames. – Changed the opponent’s behavior when the move lands as a counter hit. – Increased the distance between the character and the opponent when the move is blocked. – Decreased the distance between the character and the opponent when the move hits. |
b,1,2 | – New move. |
b,3,2,2 Hold | – Changed the damage from 50 to 30. – Changed the move from a mid attack to an unblockable attack. – Decreased the move’s tracking. |
u,1+2 | – Changed the damage from 20 to 23. – Changed the frame advantage when blocked from -15 frames to -11 frames. – Shortened the recovery time after the move hits by 4 frames. |
f,f+2 Hold | – Increased the lower range of the attack. |
f,f,f,2 | – Changed the frame advantage upon hit from +12 frames to +10 frames. – Decreased the distance between the character and the opponent when the move hits. |
While crouching d/f,1 | – Changed the attack startup from frame 25 to frame 23. |
During sidestep 2 | – Changed the damage from 25 to 20. – Shortened the recovery time for both the character and the opponent by 4 frames upon guard to speed up the interaction. – Shortened the recovery time after the move hits by 4 frames. – Changed the opponent’s behavior when hit. |
Jin Kazama
Commands | Changes |
---|---|
During Rage f,N,d,d/f,1+2 | – Decreased the distance between the character and the opponent when the 2nd hit is blocked. |
1,2,4 | – Changed the move to send the opponent spinning when it lands as a counter hit. |
2 | – Decreased the distance between the character and the opponent when the move is blocked. – Increased the lower range of the attack. |
4 | – Increased the recovery time when the move misses by 3 frames. |
f,4 | – Increased the distance between the character and the opponent when the move lands as a counter hit. |
f,1+2 | – Enabled the move to cause a wall bound if it hits. |
d/f,1,【4,4】 | – Changed the opponent’s behavior when hit in midair. |
d/b,4 | – Changed the opponent’s behavior when the move lands as a counter hit. |
During Mental Alertness (2) 1,3 | – New move. |
f,f+3 | – Changed the frame advantage when blocked from +2 frames to ±0 frames. |
f,N,d,d/f,2 | – Decreased the distance between the character and the opponent when the move lands as a counter hit. |
Josie Rizal
Commands | Changes |
---|---|
During Rage f,N,d,d/f,3+4 | – Fixed an issue in which the move could be performed with “During Rage f,N,d,3+4”. |
1,2,3 2,3 |
– Changed the opponent’s behavior when the move lands as a counter hit. |
While in Switch Stance 4 | – Enabled the move to cause a wall bound if it hits. – Adjusted the animation to make it easier to see the jump motion. |
2,4 | – The move will now chain together. |
2,3 | – Changed the opponent’s behavior when the move lands as a counter hit. |
f,2,3,3 | – New move. |
d/f,1,2+f | – It is now possible to shift to Slide In with “d/f,1,2+f”. |
d/f,1,【4,4】 b,4,3,d,【4,4】 |
– Changed the frame advantage when blocked from -11 frames to -7 frames. – Increased the distance between the character and the opponent when the move is blocked. – Changed the opponent’s behavior when hit. |
d/f,3,2 | – Changed the opponent’s behavior when the move lands as a counter hit. |
d/f,3+4 | – Changed the attack startup from frame 26 to frame 22. – Changed the frame advantage when blocked from -12 frames to -13 frames. – Increased the recovery time after the move hits by 1 frame. |
d,2 | – Changed the damage from 20 to 25. – It is now possible to shift to a crouching stance with “d,2+d” after the move. |
d/b,2 | – Changed the damage from 20 to 25. |
d/b,4,2 | – Increased the lower range of the attack. |
b,1,2,4 | – Changed the frame advantage upon hit from +1 frame to +6 frames. – The 3rd hit will now always chain together with the 4th, even when delaying its input. |
b,2 | – Changed the damage from 12 to 17. |
Julia Chang
Commands | Changes |
---|---|
During Spin Behind 1+2 | – Changed the damage from 20 to 22. – Changed the frame advantage upon hit from +3 frames to +4 frames. – Decreased the distance between the character and the opponent when the move hits. |
1,2 | – Increased the damage from 8 to 10. |
During Wind Roll 3,1+2 | – Reduced the strength of the pushback, and made the move easier to land. |
f,2,1,2 | – Changed the damage from 18 to 20. – Changed the opponent’s behavior when hit. |
f,2,4 | – Changed the damage from 16 to 17. – Decreased the distance between the character and the opponent when the move hits. |
f,1+2 | – Made the move less likely to put you on the other side of the opponent, which would occur under certain conditions. |
d/b,4,1 | – Changed the damage from 21 to 23. – Changed the input window for the 2nd hit from 22 frames to 24 frames. |
u/f,4,3 | – Fixed an issue in which the 2nd hit’s input window would vary depending on whether the previous hit landed or was blocked. |
f,f+2 | – Changed the frame advantage on guard from -14 frames to -13 frames. – Changed the opponent’s behavior when guarding the move. – Increased the recovery time after the move hits by 1 frame. |
f,d/f+1 | – Changed the attack startup from frame 11 to frame 12. – The move can now be performed using an advance input. |
f,f,f,2 | – Changed the damage from 15 to 12. |
While crouching 2 | – Decreased the distance between the character and the opponent when the move hits. |
During sidestep 4 | – New move. |
Approach enemy f,3,1+2 | – New move. |
Approach midair enemy f,3,1+2 | – New move. |
Katarina Alves
Commands | Changes |
---|---|
3,3,3,3,3 | – It is now possible to shift to Harrier with “3,3,3+f”. |
4 | – Changed the frame advantage when blocked from -9 frames to -12 frames. |
4,4 | – Changed the damage from 20 to 15. |
4,4,4,4,4 u/f,4,4,4,4,4 |
– Enabled the move to cause a wall bound if it hits. |
f,3 | – Changed the frame advantage when blocked from ±0 frames to +1 frame. – Changed the frame advantage upon hit from +4 frames to +5 frames. |
f,4 | – Changed the input window for “During Harrier +d” from 16 frames to 10 frames. |
During Harrier 1 | – Increased the upper range of the attack. |
During Harrier 3 | – Changed the damage from 23 to 20. |
During Harrier 4 | – Changed the frame advantage when blocked from -13 frames to -9 frames. |
During Harrier d/f,2,3 | – New move. |
d/f,1 | – Changed the frame advantage upon hit from +2 frames to -1 frame. |
d/f,3+4 | – Changed the frame advantage when blocked from -1 frame to -3 frames. |
b,2 | – Changed the damage from 18 to 20. – Changed the frame advantage when blocked from -16 frames to -14 frames. – Shortened the recovery time after the move hits by 2 frames. |
b,3 | – Changed the damage from 15 to 17. – Changed the opponent’s behavior when the move lands as a counter hit. |
u/b,4 | – Changed the damage from 25 to 23. |
u/f,3 | – Changed the damage from 22 to 27. – Changed the frame advantage when blocked from -13 frames to -15 frames. |
u/f,4 | – Decreased the move’s reach. – Fixed the animation before the attack startup to reduce instances in which an opponent’s mid attack would occasionally not land. |
u/f,3+4 | – Changed the opponent’s behavior when hit. |
f,f+2,4 | 1st hit/2nd hit – Changed the opponent’s behavior when hit. |
f,f+3 During Harrier u/f,3 |
– Changed the frame advantage when blocked from -6 frames to -9 frames. – Increased the recovery time after the move hits by 3 frames. – Changed the opponent’s behavior when the move lands as a counter hit. – Changed the opponent’s behavior when hit while downed. |
(While enemy is down) d,3+4 | – Changed the damage from 30 to 25. – Changed the opponent’s behavior when hit while downed. |
Kazumi Mishima
Commands | Changes |
---|---|
During Rage d,1+2 | Time with enemy attack b,1+2 |
3,2 | – Changed the damage from 17 to 15. |
1+2 | – Changed the opponent’s behavior when hit. – Shortened the recovery time after the move hits by 10 frames. – It is now possible to shift to Fearless Warrior with “1+2 during hit +f”. |
During Fearless Warrior 1 | – Changed the frame advantage when blocked from -9 frames to -11 frames. – Decreased the distance between the character and the opponent when the move is blocked. |
During Fearless Warrior 3+4 | – New move. |
d/b,4 | – Changed the opponent’s behavior when the move lands as a counter hit. |
b,1,2 | 1st hit – Changed the damage from 13 to 17. 2nd hit – Changed the frame advantage when blocked from -14 frames to -9 frames. – Changed the frame advantage upon hit from +2 frames to +7 frames. |
b,2 | – Changed the opponent’s behavior when hit. – Changed the frame advantage upon hit from +12 frames to +4 frames. |
u/f,2 | – Changed the opponent’s behavior when hit. – Shortened the recovery time after the move hits by 10 frames. – It is now possible to shift to Fearless Warrior with “u/f,2 during hit +f”. |
While rising 3 | – Changed the damage from 20 to 15. – Changed the opponent’s behavior when hit. – Increased the lower range of the attack. – Added a new alternate attack that can be used after the move lands. – It is now possible to shift to Fearless Warrior with “While rising 3 during hit +f”. |
Time with enemy attack b,1+2 | – Reduced the strength of the pushback, and made the move easier to land. |
Kazuya Mishima
Commands | Changes |
---|---|
During Rage u/b,1+2 | – Fixed an issue in which the timing at which Rage is consumed differed from the timing at which the Devil Transformation took place. |
During Rage f,N,d,d/f,1+4+u/f | – Changed the damage from 45, 18 to 45, 12. |
d/f,2 | – Decreased the distance between the character and the opponent when the move hits or is blocked. |
f,4 | – Decreased the distance between the character and the opponent when the move is blocked. |
d,1+2 | – Changed the damage from 18 to 20. – Decreased the distance between the character and the opponent when the move is blocked. – Increased the range of the attack. |
d/b,2 | – Decreased the move’s tracking. |
d/b,3 | – Increased the range of the attack. |
b,2,4 | – Sped up the timing at which the 2nd hit can be blocked after the 1st hit lands by 5 frames. – Changed the input window from 30 frames to 24 frames. |
b,2,1 | – New move. |
b,4 | – Changed the attack startup from 19 frames to 17 frames. |
f,f+2 | – Decreased the distance between the character and the opponent when the move hits. |
f,N,d,d/f,2 | – Changed the damage from 23 to 20. |
King
Commands | Changes |
---|---|
During Rage db,1+2 | – Fixed an issue in which the move could not be input while running. |
1 | – Increased the range of the attack. |
2 | – Decreased the distance between the character and the opponent when the move hits. |
2,1 | – Changed the frame advantage when blocked from -2 frames to -1 frames. – Changed the frame advantage upon hit from +5 frames to +7 frames. |
1+2,1 | – Enabled the move to cause a wall bound if it hits. |
f,2,d,1 | – Increased the range of the attack. |
df,2,1 | – Fixed an issue in which the move’s frame advantage when blocked would vary depending on the timing at which the 2nd hit was input. |
db,3 | – Changed the opponent’s behavior when the move lands as a counter hit. |
b,2 | – Increased the move’s reach. |
b,2,1 | – New move. |
f,f+n+2 | – Changed the damage from 14 to 15. – Changed the frame advantage when blocked from -15 frames to -14 frames. – Changed the frame advantage upon hit from ±0 frames to +1 frame. |
While rising 1+2 | – Decreased the distance between the character and the opponent when the move hits. |
During Leg Cross Hold 1+2 | – Reduced the number of input windows from 2 to 1. – Changed the input window from 1 frame to 3 frames. |
Kuma & Panda
Commands | Changes |
---|---|
During Rage f,f+1+2 | – Fixed an issue in which following up with certain moves would cause the opponent to become turned around. |
During Hunting 1+2 | – Changed the opponent’s behavior when hit while downed. |
During Hunting d/f,1,1 | – Changed the damage from 24 to 20. |
During Hunting d/f,2 | – Decreased the distance between the character and the opponent when the move is blocked. |
During Hunting d,1+2 | – Changed the opponent’s behavior when the move lands as a counter hit. |
u/b,1+2 | – Changed the command from “u/b,1+2” to “b,1+4”. – New move. |
u/b,1+2,f,d/f,d,d/b,b,u/b,u,u/f | – Changed the command from “u/b,1+2,f,d/f,d,d/b,b,u/b,u,u/f” to “b,1+4,f,d/f,d,d/b,b,u/b,u,u/f”. |
b,f,2 | – Changed the damage from 26 to 23. |
While rolling forward 3 | – Changed the opponent’s behavior when hit. |
While rising 1,1 | – Changed the damage from 25 to 20. |
Crouching | – Fixed the animation to reduce instances in which an opponent’s low attack would occasionally not land. |
Lars Alexandersson
Commands | Changes |
---|---|
1,1,1 | 2nd hit – The move will now chain together only when the 1st hit lands as a counter hit. 3rd hit – Changed the damage from 17 to 15. – Changed the frame advantage when blocked from -12 frames to -14 frames. – Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. – Changed the input window from 28 frames to 22 frames. – The move will not chain together when the 2nd hit lands. |
2,1,3 | 1st hit – Increased the lower range of the attack. 2nd hit – Changed the damage from 7 to 10. – Changed the frame advantage when blocked from -7 frames to -5 frames. – Changed the frame advantage upon hit from +4 frames to +6 frames.,3rd hit – Changed the opponent’s behavior when the move lands as a counter hit. |
During Dynamic Entry 1 | – Changed the frame advantage when blocked from -3 frames to -1 frame. – Shortened the recovery time for both the character and the opponent by 2 frames upon hit to speed up the interaction. |
During Dynamic Entry 2 | – Changed the damage from 17 to 19. – Changed the frame advantage when blocked from -8 frames to -7 frames. – Changed the frame advantage upon hit from +6 frames to +7 frames. |
During Silent Entry 2 | – Changed the frame advantage upon hit from +3 frames to +5 frames. |
During Silent Entry 4 | – New move. |
During Silent Entry d/f,1 | – Changed the frame advantage when blocked from -4 frames to ±0 frames. – Changed the frame advantage upon hit from +4 frames to +8 frames. – Changed the opponent’s behavior when the move lands as a counter hit. – Increased the move’s tracking. – Decreased the range of the attack. |
f,2,1 | 1st hit – Decreased the distance between the character and the opponent when the move hits. 2nd hit – Increased the lower range of the attack. |
f,2,4 | – Reduced the strength of the pushback, and made the move easier to land. |
f,1+2 | – Increased the lower range of the attack. |
d/f,3,3 | – Changed the damage from 20 to 24. – Changed the frame advantage when blocked from -20 frames to -15 frames. – Shortened the recovery time after the move hits by 5 frames. |
d,2 | – Using “d,2+d” after the move now places the character into crouching status. |
d/b,4 | – Decreased the distance between the character and the opponent when the move lands as a counter hit. |
b,2,1 | – Changed the frame advantage upon hit from +3 frames to +4 frames. – Changed the opponent’s behavior when the move lands as a counter hit. |
f,f+4,3 During Dynamic Entry 4,3 |
– Changed the frame advantage upon hit from ±0 frames to +3 frames. |
While rising 2 | – Changed the damage from 10 to 13. – Changed the frame advantage when blocked from -9 frames to -8 frames. – Changed the frame advantage upon hit from +2 frames to +3 frames. |
While rising 2+d | – Changed the input window for “During Dynamic Entry 4” from 48 frames to 49 frames. |
While rising 2,1 | – Changed the frame advantage upon hit from +3 frames to +5 frames. |
While crouching d/f,2 | – New move. |
Law, Marshall
Commands | Changes |
---|---|
During Rage 1+2 | – Reduced the strength of the pushback, and made the move easier to land. |
During Rage d/b,4,3+4 | – Increased the lower range of the attack. |
4,u,3 | – Reduced the strength of the pushback, and made the move easier to land. – Can now shift to “Dragon Charge 2” with “4,u,3,b,f” |
3+4,4 | – Changed the damage from 5, 12, 17 to 5, 10, 15. |
f,【2,1】 | – Increased the lower range of the attack. |
d/f,3,3 | – Fixed an issue in which the 1st hit’s range would be reduced when the 2nd hit was input. |
d/f,3+4 | – Decreased the distance between the character and the opponent when the move is blocked. |
d,1,4 | 1st hit – Changed the frame advantage when blocked from -13 frames to -12 frames. – Changed the frame advantage upon hit from +1 frame to +2 frames. 2nd hit – Changed the move to send the opponent spinning when it lands as a counter hit. |
d,2,3 | – Reduced the attack’s side range and increased its lower range. |
During Dragon Charge 3 During Fake Step 3 |
– Changed the damage from 28 to 30. |
During Dragon Charge f,3 During Fake Step f,3 f,f+3 |
– Removed clean hit detection. |
d/b,4 | – Increased the recovery time after the move hits by 1 frame. |
b,1 | – Increased the range of the attack. |
b,2,1 | – Changed the frame advantage when blocked from -1 frame to -3 frames. |
b,2,3,d,4 | – Changed the damage from 21 to 23. |
f,f+2,3 | – Changed the frame advantage when blocked from -17 frames to -15 frames. – Shortened the recovery time after the move hits by 2 frames. – The 2nd hit can now be ducked under if the 1st hit is blocked. |
f,f+4 | – Changed the damage from 10 to 12. – Changed the opponent’s behavior when hit. |
f,f+4,3 | – Replaced with a new move. |
While rising 1 | – Increased the lower range of the attack. |
Back toward enemy 2 | – Decreased the distance between the character and the opponent when the move hits. |
Approach enemy f,f+3+4 | – Fixed an issue in which following up with certain moves would cause the opponent to become turned around. |
Lee Chaolan
Commands | Changes |
---|---|
During Rage d/f,3+4 | – Decreased the distance between the character and the opponent when the move hits or is blocked. |
1,3,3,3 | – Increased the recovery time for both the character and the opponent by 4 frames upon guard to slow down the interaction. – Increased the distance between the character and the opponent when the move is blocked. – Increased the recovery time after the move hits by 4 frames. |
2,1,3 | – Changed the move to send the opponent spinning when it lands as a counter hit. |
4,3,3 d,4,N,4,3,3 |
– Changed the damage from 17 to 20. – Changed the opponent’s behavior when hit. |
4,u,3 | – Changed the input window for the 2nd hit from 11 frames to 15 frames. – It is now possible to shift to Mist Step with “4,u,3,f,N”. |
1+2 | – It is now possible to shift to Hitman with “1+2,3+4”. |
During Hitman u/f,3 | – Changed the frame advantage when blocked from -12 frames to -9 frames. – Shortened the recovery animation by 1 frame when the move hits. |
During Hitman u/f,3+d | – Changed the frame advantage when blocked from -14 frames to -9 frames. – Shortened the recovery time after the move hits by 3 frames. |
f,3,3,3,3,4 | 1st hit – Decreased the distance between the character and the opponent when the move is blocked. 2nd hit – Decreased the distance between the character and the opponent when the move is blocked. – Increased the forward range of the attack. |
f,4,2 | – New move. |
d/f,2 | – Decreased the distance between the character and the opponent when the move hits. |
d,3 | – Decreased the move’s tracking. |
d,3,N,4,3 | – Increased the upper range of the attack. |
d,3,N,4,u,3 | – It is now possible to shift to Mist Step with “d,4,N,4,u,3,f,N”. |
d,3+4 | – Decreased the duration of the attack’s hitbox by 1 frame. |
b,3+4 | – Decreased the distance between the character and the opponent when the move is blocked. |
u/f,4 | – Increased the lower range of the attack. – Fixed an issue in which the character would not be counted as jumping during the second half of the move if it was blocked or missed. |
f,f+3 | – Changed the attack startup from frame 16 to frame 14. |
f,f+4 | – Changed the opponent’s behavior when the move lands as a counter hit. |
While rising 3,3 | – It is now possible to shift to Hitman with “While rising 3,3,4”. |
While rising 2,3 | – Decreased the distance between the character and the opponent when the move is blocked. |
Time with enemy punch b,1+2 | – The move can now be performed from a crouching position. |
Time with enemy punch b,1+2 4 upon successful parry |
– Changed the attack from a high attack to a mid attack. |
Lei Wulong
Commands | Changes |
---|---|
During Rage, during Snake 1+4 | – Changed the attack startup from 20 frames to 15 frames. |
During Rage, during Dragon 1+4 | – Changed the attack startup from 17 frames to 15 frames. – Increased the lower range of the attack. |
During Rage, during Panther 1+4 | – Shortened the recovery time after the move hits by 5 frames. |
During Rage, during Tiger 1+4 | – Changed the attack startup from 16 frames to 14 frames. – Increased the lower range of the attack. |
During Rage, during Crane 1+4 | – Increased the lower range of the attack. |
1+2 | – Increased the lower range of the attack. |
d/b,4+f | – Delayed the timing at which the opponent’s attack can be blocked by 10 frames. |
b,1,1 | – Fixed an issue in which the move’s properties differed from those of “1,1”. |
u,1+2,1+2 | – New move. |
u/f,3+4 | – Increased the lower range of the 1st hit. |
f,N,4,1+f During Dragon 4,1+f |
– Sped up the timing at which the move can be performed from Tiger by 3 frames. |
f,f,f,1 | – Changed the attack startup from 24 frames to 22 frames. – Fixed an issue in which it was possible to perform an attack reversal. |
During sidestep 4 | – Decreased the move’s tracking. |
During Snake 4 | – Changed the damage from 11 to 13. |
During Panther 【1,2】 | – Decreased the distance between the character and the opponent when the 1st hit lands. |
During Crane u/f,4 | – Increased the lower range of the attack. |
During Drunken Master Walk 3 | – Changed the damage from 13 to 10. |
During Drunken Master Walk 3,1+2 During Drunken Master Walk 3,1+2+d |
– New move. |
Back toward enemy 4,4 | – Increased the move’s reach. |
(By enemy’s feet) during Play Dead 3 | – Increased the range of the attack. – Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. |
Leo Kliesen
Commands | Changes |
---|---|
2+3 | – Changed the opponent’s behavior when hit. |
During Jin Ji Du Li 1,2 | 1st hit – Changed the damage from 14 to 12. 2nd hit – Changed the damage from 17 to 20. – Enabled the move to cause a wall bound if it hits. – Decreased the range of the attack. |
During Jin Ji Du Li 3,4 | 1st hit – Changed the damage from 17 to 13. 2nd hit – Changed the damage from 20 to 27. – Changed the opponent’s behavior when hit in midair. – Shortened the recovery time after the move hits by 2 frames. |
During Jin Ji Du Li 1+2 | – New move. |
During Fo Bu 1,2 | – Changed the opponent’s behavior when the 1st hit lands if the 2nd hit has already been input. |
d/b,2,2 | – Changed the frame advantage upon hit from +5 frames to +8 frames. – Changed the frame advantage when blocked from -7 frames to -4 frames. |
b,4,1+2 | 1st hit – Changed the damage from 15 to 13. – Decreased the distance between the character and the opponent when the move hits. 2nd hit – The move will now chain together. – Changed the damage from 21 to 20. – Changed the frame advantage when blocked from -9 frames to -12 frames. – Enabled the move to cause a wall bound if it hits. – The move’s 2nd hit can now be canceled with “b,4,1+2+d”. |
d,3+4 | – Increased the move’s backward movement. |
u/f,2+d | – Fixed an issue in which the move could not be input in advance when shifting to Fo Bu. |
Lili De Rochefort
Commands | Changes |
---|---|
3,1 | – Enabled the move to cause a wall bound if it hits. |
3,2 | – Increased the lower range of the attack. |
d,1+2 | – New move. |
d/b,3 | – Increased the lower range of the attack. |
b,2,1 | – It is now possible to shift to Dew Glide with “b,2,1+f”. |
u/b,1 | – New move. |
Back toward enemy 1,2 | – Changed the input window for the 2nd hit from 8 frames to 10 frames. |
QCF,2,1 | 1st hit – Changed the frame advantage upon hit from -2 frames to ±0 frames. – Increased the lower range of the attack. 2nd hit – Changed the frame advantage when blocked from -11 frames to -13 frames. – Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. |
QCF,3+4 | – Changed the opponent’s behavior when the 2nd hit lands. |
Lucky Chloe
Commands | Changes |
---|---|
Standing | – Updated the animation. |
During Rage d/f,3+4 | 1st hit – Fixed an issue in which the move could not be input while running. 2nd hit – Fixed an issue in which the 2nd hit would not be performed in the direction of the opponent if the 1st hit had landed/been blocked when an opponent was sidestepping. 3rd hit – Changed the move to no longer cause the floor to break. |
1,2,1 f,2,1 During Left Twist 2,1 |
– Enabled the move to cause a wall bound if it hits. – Decreased the distance between the character and the opponent when the move is blocked. |
2,2 | 1st hit – Changed the damage from 12 to 10. 2nd hit – Changed the damage from 17 to 15. – Changed the opponent’s behavior when the move lands as a counter hit. – Increased the distance between the character and the opponent when the move hits. – The properties of the move now change with “2 after proper timing 2”. |
2,3 | – Changed the damage from 10 to 14. – Changed the input window for the 2nd hit from 8 frames to 15 frames. |
f,1+2 | – Changed the attack startup from frame 25 to frame 27. – Increased the move’s backward movement. |
f,3+4 | – It is now possible to cancel the 3rd hit with “f,3+4+b” and shift to facing away from the opponent. |
d/f,3,3 | 1st hit/2nd hit – Decreased the distance between the character and the opponent when the move hits or is blocked. |
d/b,1 | – Enabled the move to cause a wall bound if it hits. – Decreased the distance between the character and the opponent when the move is blocked. |
During Left Twist 2 | – Changed the command from “During Left Twist 2” to “During Left Twist f,2”. |
During Left Twist 3 | – Increased the move’s reach. |
d/b,1+2 | – Increased the move’s backward movement. |
b,1 | – Reduced the strength of the pushback, and made the move easier to land. |
Back toward enemy 2 | – New move. |
Back toward enemy 3,3+4 | 1st hit – Decreased the distance between the character and the opponent when the move is blocked. 2nd hit – Changed the frame advantage when blocked from -6 frames to +1 frame. – Shortened the recovery time after the move hits by 4 frames. – Increased the range of the attack. |
Back toward enemy 4 | – Changed the damage from 30 to 24. – Decreased the distance between the character and the opponent when the move hits. |
Back toward enemy d,3+4 | – Increased the duration of the character’s crouching status by 32 frames. |
u/f,3+4 | – Changed the attack startup from frame 27 to frame 24. |
During Scoot 3+4,4 | – Increased the move’s reach. |
f,f,f,3+4 | – New move. |
While rising 3 | – Changed the opponent’s behavior when the move lands as a counter hit. |
Marduk, Craig
Commands | Changes |
---|---|
1,2,3+4 | – Increased the move’s forward movement. |
During Vale Tudo Style f,1,2 | – Changed the opponent’s behavior when hit. |
f,3,2 | 1st hit – Changed the damage from 17 to 13. – Changed the opponent’s behavior when the move lands as a counter hit. – Decreased the distance between the character and the opponent when the move hits or is blocked. 2nd hit – Changed the frame advantage when blocked from -9 frames to -11 frames. – Changed the opponent’s behavior when guarding the move. – Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. |
f,4 | – Changed the opponent’s behavior when the move lands as a counter hit. |
d/f,1 | – Changed the frame advantage when blocked from -12 frames to -13 frames. – Decreased the distance between the character and the opponent when the move is blocked. – Increased the move’s reach. |
d/f,3,1 | 1st hit – Increased the move’s reach. 2nd hit – Increased the lower range of the attack. |
d/f,3,d/f,1,2 | – New move. |
d/f,3,d/f,1,2 Hold | – New move. |
d/f,4 | – Increased the move’s reach. |
d,4 | – Decreased the distance between the character and the opponent when the move is blocked. |
u/f,4 | – Decreased the distance between the character and the opponent when the move hits. |
f,f+4 | – Changed the frame advantage when blocked from -10 frames to -8 frames. – Shortened the recovery time after the move hits by 2 frames. |
While rising 1,2 | – Changed the opponent’s behavior when the move lands as a counter hit. |
While crouching d/f,2 | – Improved the move’s evasive properties. |
Approach enemy f,f+1+2 | – Changed the input window from 17 frames to 30 frames. |
Master Raven
Commands | Changes |
---|---|
During Rage f,3+4 during hit from the front d,2 | 1st hit – Fixed an issue in which the character would occasionally not shift to a throw after hitting the opponent from the front. – Changed the opponent’s behavior when hit from the side. 3rd hit – Increased the move’s tracking. |
2,4 | – Changed the frame advantage when blocked from -9 frames to -12 frames. – Decreased the distance between the character and the opponent when the move is blocked. |
During Haze +u d/f,4,4+u b,2,4+u b,4,b,4,3,f,4+u Back toward enemy 3,4+u Back toward enemy f,2,4+u u,3,d,3+u u/f,3+4,f,4+u |
– Shortened the recovery time by 5 frames. |
f,2,3 | – Changed the frame advantage upon hit from +2 frames to +6 frames. – Decreased the distance between the character and the opponent when the move hits. |
f,1+2 | – Changed the attack startup from frame 22 to frame 19. – Shortened the recovery time for both the character and the opponent by 3 frames upon guard to speed up the interaction. – Decreased the distance between the character and the opponent when the move is blocked. – Shortened the recovery time after the move hits by 3 frames. – Changed the opponent’s behavior when hit. – Changed the move to send the opponent spinning when it hits them midair. – Reduced the strength of the pushback, and made the move easier to land. |
d/f,3 | – Changed the attack startup from frame 16 to frame 15. |
d,4 | – Changed the opponent’s behavior when the move lands as a counter hit. |
d/b,2,1 | – Changed the damage from 12 to 15. – Reduced the strength of the pushback, and made the move easier to land. |
b,4,4 | 1st hit – Reduced the strength of the pushback, and made the move easier to land. 2nd hit – Changed the damage from 13 to 19. – Reduced the strength of the pushback, and made the move easier to land. |
Back toward enemy f,2,3 | – Changed the damage from 15 to 17. – Changed the frame advantage when blocked from -7 frames to -12 frames. – Changed the opponent’s behavior when the move lands as a counter hit. |
Back toward enemy b,3 | – Changed the frame advantage when blocked from +5 frames to +3 frames. – Decreased the distance between the character and the opponent when the move is blocked. |
u/f,4,4 | – It is now possible to cancel the 2nd hit with “u/f,4,4+b” and shift to facing away from the opponent. |
f,f+2 | – Changed the frame advantage when blocked from +5 frames to +3 frames. – Decreased the distance between the character and the opponent when the move is blocked. |
QCF,1 | – Changed the damage from 19 to 17. – Changed the attack startup from frame 19 to frame 16. – Decreased the distance between the character and the opponent when the move lands as a normal hit or a counter hit. – Changed the input window for “QCF1,3+4” from 22 frames to 27 frames. |
QCF,1,2 | – New move. |
While rising 3+4 | – Shortened the recovery time after the move hits by 5 frames. – Changed the opponent’s behavior when hit. – Changed the move to send the opponent spinning when it hits them midair. – Decreased the distance between the character and the opponent when the move is blocked or lands as a counter hit. – It is now possible to cancel the move with “While rising 3+4+b” and shift to facing away from the opponent. |
While crouching d/f,3+4 | – Shortened the recovery time after the move hits by 9 frames. – Decreased the duration of the attack’s hitbox by 1 frame. |
Time with enemy attack b,1+3 (or b,2+4) | – Shortened the recovery animation by 16 frames after a successful attack reversal. |
Miguel Caballero Rojo
Commands | Changes |
---|---|
d/b,1+2 | – Fixed an issue in which the move could not be input while running. |
3,4 | 1st hit – Changed the damage from 16 to 14. 2nd hit – Changed the attack startup from frame 30 to frame 23. |
4 | – Changed the damage from 17 to 14. – Decreased the move’s reach. |
d/f,2,1 | – Shortened the recovery time after the move hits by 3 frames. |
d,4 | – Decreased the distance between the character and the opponent when the move is blocked. |
d/b,3 | – Decreased the distance between the character and the opponent when the move is blocked. |
b,4 | – Changed the frame advantage when blocked from -13 frames to -14 frames. – Increased the recovery time after the move hits by 1 frame. – Enabled the move to cause a wall bound if it hits. |
f,f+3 | – Changed the damage from 33 to 28. |
b,d/f,4 | – New move. |
b,d/f,4+f | – New move. |
During Savage Stance 2 | – Changed the frame advantage when blocked from -12 frames to -9 frames. – Shortened the recovery time after the move hits by 3 frames. |
During Savage Stance d/f,2 | – Decreased the distance between the character and the opponent when the move is blocked. |
During Savage Stance d,4,3 | 1st hit – Decreased the distance between the character and the opponent when the move is blocked. 2nd hit – Changed the damage from 12 to 15. |
During Savage Stance d/b,3 | – Changed the frame advantage upon hit from +5 frames to +4 frames. – Changed the opponent’s behavior when hit. – Decreased the distance between the character and the opponent when the move is blocked. |
Approach enemy d/f,1+2 | – It is now possible to shift to Savage Stance with “Approach enemy d/f,1+2+f”. |
Negan
Commands | Changes |
---|---|
During Rage b,2+3+b | – Fixed an issue in which following up with certain moves would cause the opponent to become turned around. |
1,2 | – It is now possible to shift to Intimidation with “1,2 Hold”. |
1,2,2 | – Decreased the move’s tracking. |
1,2,4 | – Increased the distance between the character and the opponent when the move is blocked. |
2,1,4 | 2nd hit – Increased the distance between the character and the opponent when the move lands as a normal hit or a counter hit. 3rd hit – Increased the distance between the character and the opponent when the move hits. |
3+4 | – Fixed an issue in which, after you stopped certain low combo attacks, the opponent would still hit you before your attack’s startup. |
During Intimidation 1+2 | – Changed the frame advantage when blocked from ±0 frames to -9 frames. – Increased the distance between the character and the opponent when the move is blocked. – Changed the move to send the opponent spinning when it hits. – Increased the lower range of the attack. |
During Intimidation d,2 | – New move. |
During Counter Hit 2+3 | – Changed the frame advantage upon hit from +16 frames to +14 frames. – Fixed an issue in which the character would shift stances even when hitting from the side or from behind. |
d/f,2 | – Decreased the distance between the character and the opponent when the move is blocked. |
d/f,3,1,2 | – Changed the frame advantage upon hit from ±0 frames to +4 frames. |
During Counter Hit d,2 | – Fixed an issue in which the move would shift to a throw after hitting the opponent from behind under certain conditions. |
b,2,3 | 1st hit – Increased the lower range of the attack. 2nd hit – Increased the distance between the character and the opponent when the move is blocked. |
f,f+2 | – Changed the frame advantage when blocked from -11 frames to -9 frames. |
f,f+1+2 | – Changed the damage from 28 to 21. – Decreased the distance between the character and the opponent when the move is blocked. – Changed the opponent’s behavior when hit. |
While rising 1 | – Changed the damage from 15 to 11. |
While rising 1,2 | – New move. |
While rising 1,2 Hold | – New move. |
Nina Williams
Commands | Changes |
---|---|
1,2,4 | – Changed the opponent’s behavior when the move lands as a counter hit. |
1,2,f,1+2 | – Changed the command from “1,2,f,1+2” to “1,2,1+2”. |
1,2,1,2,f,1+2 | – Changed the command from “1,2,1,2,f,1+2” to “1,2,1,2,1+2”. |
2,4 | – Changed the opponent’s behavior when the move lands as a counter hit. |
2,f,1+2 | Changed the command from “2,f,1+2” to “2,1+2”. |
1,4,1 | – Increased the lower range of the attack. – Reduced the strength of the pushback, and made the move easier to land. |
d/f,1,2 | – It is now possible to shift to “QCF special step” with “d/f,1,2+f”. |
d/f,1,2,4 | – Changed the opponent’s behavior when the move lands as a counter hit. |
d/f,1,2,f,1+2 | – Changed the command from “d/f,1,2,f,1+2” to “d/f,1,2,1+2”. |
d/f,3,1,2,f,1+2 | – Changed the command from “d/f,3,1,2,f,1+2” to “d/f,3,1,2,1+2”. |
d/f,3,2,4 | – Changed the opponent’s behavior when the move lands as a counter hit. |
d/f,1+2 | – Decreased the distance between the character and the opponent when the 2nd hit lands. |
d,1,2 | – Decreased the distance between the character and the opponent when the move hits. |
d/b,4,3 | 1st hit – Decreased the distance between the character and the opponent when the move hits. 2nd hit – Decreased the distance between the character and the opponent when the move is blocked. |
d/b,3+4 | – Decreased the distance between the character and the opponent when the move is blocked. |
b,2,2 | – Changed the damage from 14 to 16. |
QCF,4,2,3 | – Increased the upper range of the attack. |
f,f,f,3,4 | – New move. |
f,f,f,1+2 | – Decreased the distance between the character and the opponent when the move is blocked. |
While rising 4,3 | 1st hit – Decreased the distance between the character and the opponent when the move hits. 2nd hit – Increased the move’s forward movement after it lands. |
While rising b,1 | – Decreased the distance between the character and the opponent when the move lands as a counter hit. |
During sidestep 1 | – Decreased the distance between the character and the opponent when the move hits from the front. |
During sidestep 1+f | |
1,2,1,2,4,3,4,2,4,3 | – Decreased the distance between the character and the opponent when the move is blocked. |
Approach enemy d/f,d/f,1 | – Increased the lower range of the attack. |
During Rage f,2+3+d/f d/f,1,2+f d/f,3,4+f During sidestep 1+f |
– “Approach enemy d/f,d/f,1” can now be performed during a special step. |
Noctis Lucis Caelum
Commands | Changes |
---|---|
2,2,f,2 | 2nd hit – Changed the damage from 9 to 13. – Decreased the distance between the character and the opponent when the move hits. 3rd hit – Changed the attack startup from frame 26 to frame 25. – Changed the move to send the opponent spinning when it lands as a counter hit. |
1+2 | – Changed the opponent’s behavior when the 1st hit lands as a counter hit. |
f,4,2 | – Changed the opponent’s behavior when hit. |
d/f,1 | – Fixed the animation before the attack startup to reduce instances in which an opponent’s high attack would occasionally not land. |
d/f,2 | – Changed the damage from 15 to 20. |
d/f,4,2,2 | – Decreased the move’s reach. |
d,2 | – Changed the damage from 12 to 15. – Changed the frame advantage when blocked from -18 frames to -15 frames. – Changed the frame advantage upon hit from -3 frames to ±0 frames. |
d,4,1,1+2 | 2nd hit – Increased the lower range of the attack. 3rd hit – Changed the damage from 22 to 25. 3rd hit (perfect input) – Changed the damage from 25 to 28. |
d/b,1 | – Changed the damage from 7 to 10. – Increased the move’s tracking. |
d/b,2 | – Changed the damage from 23 to 20. – Increased the distance between the character and the opponent when the move hits. – Decreased the move’s tracking. – Decreased the move’s reach. |
d/b,1+2 | – Decreased the move’s tracking. |
b,2 during hit from front 1+2 | – Changed the damage from 6, 14 to 7, 17. |
b,1+4 | – Changed the frame advantage when blocked from -5 frames to -3 frames. – Increased the distance between the character and the opponent when the move is blocked. – Shortened the recovery time after the move hits by 2 frames. – Changed the opponent’s behavior when hit. |
b,1+4 upon successful punch parry | – Shortened the recovery time after the move hits by 2 frames. |
u/f,3 | – Changed the opponent’s behavior when hit by the 1st hit in midair. |
u/f,3 during hit +u | – New move. |
u/f,4 | – Changed the frame advantage when blocked from -5 frames to -3 frames. – Increased the distance between the character and the opponent when the move is blocked. – Shortened the recovery time after the move hits by 2 frames. – Changed the opponent’s behavior when hit. |
f,f+3+4 | – Shortened the recovery time after the move hits by 4 frames. |
f,f+1+2 | – Changed the damage from 17 to 20. – Increased the range of the attack. |
Forward Jump peak 1+2 | – Decreased the distance between the character and the opponent when the move is blocked. |
While rising 2,2 | – Changed the move to send the opponent spinning when it lands as a counter hit. |
While crouching d/f,1 | – New move. |
Paul Phoenix
Commands | Changes |
---|---|
3,2 | – Increased the lower range of the attack. – You can now shift to Sway with “3,2+b”. |
f,1+2 | – Decreased the distance between the character and the opponent when the move is blocked. |
f,1+4 | – Shortened the recovery animation by 1 frame when the move hits. |
d/f,4 | – Changed the opponent’s behavior when hit in midair. |
d,1,2 | – Changed the opponent’s behavior when hit in midair. |
b,3 | – Increased the strength of the pushback when the move misses, making you less likely to end up on the other side of the opponent. |
b,4 | – Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. |
f,f+3 | – Increased the distance between the character and the opponent when the move hits the opponent while they’re down. |
f,f+3,4,4 | – Changed the move to send the opponent spinning when it hits. – Changed the move to send the opponent spinning when it hits them midair. |
QCB,2 | – Increased the lower range of the attack. |
QCB,1+2 | – Changed the opponent’s behavior when hit while downed. – Increased the lower range of the attack. |
While rising 2 | – Decreased the distance between the character and the opponent when the move is blocked. |
While crouching df,1+2 | – The move can now be canceled with “While crouching df,1+2+b”. |
QCB,3,2 | – Increased the lower range of the attack. |
QCB,3,2,3 | – Replaced with a new move. |
Shaheen
Commands | Changes |
---|---|
During Rage d/b,2,4+d/f | – Delayed by 10 frames the timing at which you can shift to a crouching position after inputting +d/b. |
f,3 | – Changed the move to a homing attack. |
f,4 | – Increased the duration of the attack registering as a hit by 1 frame. – Changed the opponent’s behavior when the move lands as a regular hit or a counter hit. |
f,3+4 | – Changed the frame advantage when blocked from -11 frames to -7 frames. – Changed the frame advantage upon hit from +1 frame to +5 frames. |
f,3+4+d/f | – Delayed the attack’s timing by 4 frames. – Delayed by 4 frames the timing at which you can shift to a crouching position after inputting +d/b. |
d,4 | While crouching d/f,d,d/f+3 |
d/b,3,4 | – Changed the damage from 15, 23 to 12, 20. – Changed the opponent’s behavior when hit. |
d/b, 4 | – Changed the damage from 30 to 23. – Changed the opponent’s behavior when hit. |
b,1 | – Changed the damage from 18 to 20. – Changed the frame advantage when blocked from -9 frames to +1 frame. – Changed the frame advantage upon hit from +3 frames to +8 frames. – Decreased the distance between the character and the opponent when the move hits or is blocked. – Changed the opponent’s behavior when the move lands as a counter hit. – It is now possible to shift to a crouching stance with “b,1+d” after the move. |
b,3 | – Increased the lower range of the attack. |
b,4 | – Changed the opponent’s behavior when the move lands as a counter hit. |
f,f+4 | – Enabled the move to cause a wall bound if it hits. |
f,f,f,2 | – Changed the frame advantage when blocked from +4 frames to +6 frames. – Decreased the distance between the character and the opponent when the move is blocked. – Fixed an issue in which it was possible to perform an attack reversal. |
During Stealth Step 4 | – Changed the command from “During Stealth Step 4” to “During Stealth Step 3+4” – Increased the duration of the attack’s hitbox by 5 frames. |
During Stealth Step 4,1 | – New move. |
While rising 1 | – Changed the damage from 16 to 17. – Changed the attack startup from frame 15 to frame 14. |
While rising 3,3 | – Changed the frame advantage when blocked from -15 frames to -13 frames. – Shortened the recovery time after the move hits by 2 frames. |
While crouching d/f,d,d/f+3 | – Changed the damage from 24 to 21. – Decreased the distance between the character and the opponent when the move hits. |
Steve Fox
Commands | Changes |
---|---|
During Rage d/f,2+3 | – Fixed an issue in which the second half of the move could not be performed while running, side-walking, or rising. |
During Ducking Right 2 | – Enabled the move to cause a wall bound if it hits. – Decreased the distance between the character and the opponent when the move is blocked. |
During Ducking In f,2 | – Decreased the distance between the character and the opponent when the move is blocked. |
f,1+2,2 | – Changed the opponent’s behavior when hit in midair. |
During Peekaboo 1,2,1 | 2nd hit – Sped up the timing at which the opponent’s attack can be blocked by 2 frames. 3rd hit – Changed the opponent’s behavior when the move lands as a counter hit. |
During Peekaboo f,1+2 | – Delayed the timing at which the opponent’s attack can be blocked by 4 frames. |
During Peekaboo d/f,1 | – Delayed the timing at which the opponent’s attack can be blocked by 2 frames. |
During Peekaboo b,1,1,2,1+b | – Delayed the timing at which the opponent’s attack can be blocked by 2 frames. |
d/f,2 | – Changed the opponent’s behavior when the move lands as a counter hit. |
d/f,1+2 | 1st hit/2nd hit – Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. |
b,1+b | – Delayed the timing at which the opponent’s attack can be blocked by 2 frames. |
b,2 | – Changed the frame advantage when blocked from -13 frames to -14 frames. |
During Sway 2 | – Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent. |
While in Flicker Stance 1,d,1 | – Decreased the distance between the character and the opponent when the move is blocked. – Changed the opponent’s behavior when hit. – Changed the move to send the opponent spinning when it lands as a counter hit. |
While in Flicker Stance 2 | – Changed the opponent’s behavior when the move lands as a counter hit. |
While in Flicker Stance b,2 | – Changed the frame advantage when blocked from -10 frames to -9 frames. – Shortened the recovery animation by 1 frame when the move hits. |
QCF,1+b | – Delayed the timing at which the opponent’s attack can be blocked by 2 frames. |
QCF,2 | – New move. |
QCF,2+f | – New move. |
While crouching d/f,2 | – Changed the opponent’s behavior when hit while downed. |
Xiaoyu, Ling
Commands | Changes |
---|---|
f,2,1,4 | – Changed the move to send the opponent spinning when it lands as a counter hit. |
f,1+2 | – Increased the lower range of the attack. |
f,3+4 | – Shortened the recovery time by 3 frames. |
f,3+4,d,1+2 | – Shortened the recovery time by 2 frames. |
d/f,【2,1】 | – Shortened the recovery time after the move hits by 2 frames. |
d/b,3 Back toward enemy d/b,4 |
– Changed the opponent’s behavior when the move lands as a counter hit. |
While rising 1 | – Changed the damage from 12 to 10. – Changed the attack startup from frame 11 to frame 13. – Increased the range of the attack. |
While rising 1,4 | – New move. |
While rising 3 | – Changed the opponent’s behavior when the move lands as a counter hit. |
While rising 4 | – Changed the opponent’s behavior when hit while downed. |
During sidestep 3,d,1+2 | – Fixed an issue in which the damage of this move differed from “During sidestep 3” after inputting up to “d,1+2”. |
Back toward enemy 1,4 | – Changed the move to send the opponent spinning when it lands as a counter hit. |
Back toward enemy 3 | – Enabled the move to cause a wall bound if it hits. |
Back toward enemy d,3,4 | – Changed the move to send the opponent spinning when it lands as a counter hit. |
During phoenix 1+2 | – Changed the damage from 24 to 25. |
Yoshimitsu
Commands | Changes |
---|---|
During Rage, time with enemy attack ub,1+4 | – Reduced the strength of the pushback, and made the move easier to land. – Increased the range of the attack. |
During Kincho b,2,1 | – New move. |
f,4 | – Increased the move’s tracking. |
d/f,1,4 | 1st hit – Decreased the distance between the character and the opponent when the move hits. 2nd hit – Changed the frame advantage when blocked from -14 frames to -12 frames. – Increased the recovery time when the move misses by 2 frames. |
d/f,1+2 | – Changed the damage from 10 to 12. – Increased the move’s reach. |
d,2,2,1 | – Reduced the strength of the pushback. |
d/b+3 | – Decreased the distance between the character and the opponent when the move hits. |
During Manji Dragonfly 4 | – Changed the opponent’s behavior when the move lands as a counter hit. |
u,3+4 | – Decreased the distance between the character and the opponent when the 2nd hit lands. |
u/f,2 | – Changed the damage from 20 to 25. – Increased the move’s tracking. |
u/f,4 | – Increased the lower range of the attack. |
f,f+3 | – Sped up the timing at which the opponent is counted as being midair after a counter hit by 4 frames. |
While rising 4 | – Decreased the distance between the character and the opponent when the move hits. |
While crouching d/f,4 | – Decreased the distance between the character and the opponent when the move lands as a counter hit. |
During Mutou no Kiwami, d/f,1+2,2 | 1st hit – Increased the move’s reach. 2nd hit – Changed the frame advantage when blocked from -16 frames to -13 frames. – Changed the frame advantage upon hit from -3 frames to ±0 frames. |
During Mutou no Kiwami while crouching d/f,3 | – Fixed an issue in which the character was not counted as crouching if the move was input in advance. |
During Mutou no Kawami, approach enemy 1,3 During Mutou no Kiwami, approach enemy f,1+3 |
– Fixed an issue in which throws could not be escaped with 2. |
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