Tekken 7 Version 3.20 Patch Notes

By on January 27, 2020

The Tekken 7 version 3.20 patch is coming January 28, 2020 for PS4, Xbox One, and Steam. See the official patch notes here below:

General Updates

  • New feature “MY REPLAY & TIPS”
    • In ”MY REPLAY & TIPS”, a player can view replays of their own matches.
    • Suggestions for improvement are displayed along with the replay.
  • Battle balance adjustment
    • Adjustments to game balance for certain characters were made. Please see the details from this page.
  • Adjustments to frame data information for certain moves were made.
    • Corrected the unintentional display of data in specific circumstances for certain moves.

Character Updates

Yoshimitsu

  • During Kincho f+2
    • Increased the range of the attack.

Leo

  • f+3
    • Fixed an issue in which the second half of the move had crouch status.

Shaheen

  • d, 3, [d/f]
    • Fixed an issue in which Stealth Step could be canceled with other inputs other than d/b.

Josie

  • 1, 2, 3
    • Reduced the strength of the pushback, and made the move easier to land.
  • While Rising 3
    • Reduced the strength of the pushback, and made the move easier to land.

Akuma

  • Back toward enemy d+4
    • Fixed an issue in which the move’s properties differed from those of d+4

 

Geese

  • Back toward enemy d+4
    • Fixed an issue in which the move’s properties differed from those of d+4

 

Lei

  • (By enemy’s feet) during Play Dead 4
    • Fixed an issue in which you could put the opponent into spin multiple times when hitting them in midair.

Anna

  • f+2+3
    • Reduced the strength of the pushback, and made the move easier to land.

Ganryu

  • During Tachiai d/f+1+2
    • Reduced the strength of the pushback, and made the opponent’s attack easier to parry.

Leroy

  • During Rage and after Twin Dragon Gate succeeds f+1+2
    • Fixed an issue in which the timing the move could be performed was faster than other moves by 1 frame.
  • 1, 2, 4 / d+1, 2, 4
    • Fixed an issue in which the timing for u (or d) during Hermit was faster than other moves by 1 frame.
  • During Hermit f+4
    • Changed the damage from 25 to 21.
  • d/f+1
    • Changed the damage from 14 to 12.
  • d/f+3
    • Increased the distance between the character and the opponent when the move hits the opponent while they’re down.
  • d+2, 4
    • Changed the damage from 17 to 11
    • Changed the frame advantage when blocked from -11 frames to -13 frames.
    • Changed the frame advantage upon hit from ±0 frames to -2 frames.
  • d/b+1, 3
    • Changed the damage from 20 to 17.
  • d/b+1, 1+2
    • Changed the frame advantage when blocked from -9 frames to -10 frames.
    • Decreased the distance between the character and the opponent when the move is blocked.
  • b+3
    • Changed the damage from 23 to 21.
  • u/f+4
    • Changed the frame advantage when blocked from -3 frames to -8 frames.
  • u/f+3+4, 1+2
    • Changed the opponent’s behavior when hit in midair.
  • ff+2, 2
    • Changed the damage from 20 to 15.
  • (Once per match) d/f+2+3
    • 1st hit
      • Decreased the distance between the character and the opponent when the move is blocked.
      • Fixed an issue in which it was not possible to perform Geese’s mid Atemi throw.
    • 2nd hit
      • Fixed an issue in which the 3rd hit could be blocked when countering.
      • Fixed an issue in which it was not possible to perform Geese’s mid Atemi throw.
    • 3rd hit
      • Changed the opponent’s behavior when blockinging the move. *Changed the frame advantage when blockedfrom +8 frames to -7 frames.

 

For those who still worry that characters have not been balanced well for this patch, Michael Murray has confirmed that there are more changes coming in the future.

 



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